Answer:
Theoretically one could design an architecture that would address 16 GB of memory with 32-bits of unique addresses.
Explanation:
Answer:
to get milk
Explanation:
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Was this in reference to literal audio archives? If so, I don't see any cons beside possible copyright infringement.
If you're talking about the codecs themselves, then I can do that.
<span>Pros:
</span>- Widespread acceptance. Supported in nearly all hardware devices, and continually adopted by newer ones.
- Faster decoding. Much more so than FLAC, Vorbis, etc.
- Relaxed licensing schedule.
<span>Cons:
</span><span>
</span>- Lower quality and efficiency than most modern codecs. (To be fair, never really noticed this one).
- Sometimes the maximum bitrate isn't enough.
- Pretty much void/unusable for high definition audio (higher than <span>48kHz).</span>
Answer:
You need to explain the entire network layout first.
Explanation:
Bringing on new IT Staff can be time consuming. But depending on the possession you need to explain to them how the domain lay out is.
Answer:
The method is as follows:
double square(int num){
return num*num;
}
Explanation:
Written in C++
This first line defines the method
double square(int num){
This line returns the square of num
return num*num;
}
<em>I've added the full program as an attachment where I include the main method</em>