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kifflom [539]
3 years ago
12

File formats are linked to certain programs. True False

Computers and Technology
2 answers:
Lostsunrise [7]3 years ago
7 0
What was the answer?
ahrayia [7]3 years ago
6 0

Answer:

True

Explanation:

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What allow you to write alphas on a computer keyboard
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"To create any of these Greek letters using the Alt codes, simply press the "Alt" key while simultaneously typing the listed number. For example, to create the Greek letter Alpha (α), press the "Alt" key and type 224 using the keypad at the right side of your keyboard." - GOOGLE

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Small-business owner Marcos set up his Google Ads campaign by thinking of “obvious” keywords off of the top of his head. What's
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Answer:See the suggestions on the Opportunities tab

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3 years ago
Briefly describe the function of storage media
SIZIF [17.4K]

Answer:

In computers, a storage medium is any technology -- including devices and materials -- used to place, keep and retrieve electronic data. It refers to a physical device or component in a computing system that receives and retains information relating to applications and users. The plural form of this term is storage media.

Early forms of storage media included computer paper tape. Holes punched in the paper corresponded to a single bit of data. A paper tape reader would interpret each punched hole and convert it to a number. Paper tape was supplanted by magnetic tape, which eventually evolved to magnetic floppy disk.

How storage media works:

Media used in computer storage receive messages in the form of data, via software commands from the computer system. The commands determine the type of storage media needed to hold the data, based on its business value, compliance implications or other factors. In tiered storage, data is moved among disk, flash and cloud storage based on automated software policies.

A storage medium may be internal to a computing device, such as a computer's hard drive, or a removable device such as an external hard drive or universal serial bus (USB) flash drive. There are various types of storage media, including magnetic tape, nonvolatile memory cards, rotating fixed disk and solid-state drives (SSDs), which are based on nonvolatile flash memory.

The term storage encompasses all data, and can be either primary or secondary storage. Primary storage refers to data that is kept in memory for fast retrieval by a computer's processor. Secondary storage is data placed on hard disk or tape to ensure backup and long-term retention.

A storage device may be a type of storage media, or a piece of storage hardware outfitted with storage media. For example, storage arrays decouple storage media from servers. Storage arrays incorporate electromechanical hard disk drives (HDDs), SSDs or a combination of each, attached to separate servers and networking.

Storage media can be arranged for access in many ways. Some well-known arrangements include:

redundant array of independent disks (RAID);

network-attached storage (NAS); and

storage area network (SAN).

SAN arrays initially were designed with HDDs, until the advent of all-flash arrays outfitted solely with SSDs. Hybrid flash arrays blend the two storage media in an integrated system, with disk providing a capacity tier alongside a faster tier of flash.

Explanation:

please mark me as brainliest

4 0
3 years ago
Type (dog, cat, budgie, lizard, horse, etc.) Create a class that keeps track of the attributes above for pet records at the anim
Alenkinab [10]

Answer:

If you did the exercise with two Dog objects, it was a bit boring, right? After all, we have nothing to separate the dogs from each other and no way of knowing, without looking at the source code, which dog produced which bark.

In the previous article, I mentioned that when you create objects, you call a special method called a constructor. The constructor looks like the class name written as a method. For example, for a Dog class, the constructor would be called Dog().

The special thing about constructors is that they are the path to any new object, so they are a great place to call code that initializes an object with default values. Further, the return value from a constructor method is always an object of the class itself, which is why we can assign the return value of the constructor to a variable of the type of class we create.

However, so far, we have not actually created a constructor at all, so how come we can still call that method?

In many languages, C# included, the language gives you a free and empty constructor without you having to do anything. It is implied that you want a constructor; otherwise there would be no way of using the class for anything, so the languages just assume that you have written one.

This invisible and free constructor is called the default constructor, and, in our example, it will look like this:

public Dog(){ }

Notice that this syntax is very similar to the Speak() method we created earlier, except that we do not explicitly return a value nor do we even declare the return type of the method. As I mentioned earlier, a constructor always returns an instance of the class to which it belongs.

In this case, that is the class Dog, and that is why when we write Dog myDog = new Dog(), we can assign the new object to a variable named myDog which is of type Dog.

So let’s add the default constructor to our Dog class. You can either copy the line above or, in Visual Studio, you can use a shortcut: type ctor and hit Tab twice. It should generate the default constructor for you.

The default constructor doesn’t actually give us anything new because it is now explicitly doing what was done implicitly before. However, it is a method, so we can now add content inside the brackets that will execute whenever we call this constructor. And because the constructor runs as the very first thing in an object’s construction, it is a perfect place to add initialization code.

For example, we could set the Name property of our objects to something by adding code such as this:

public Dog()

{

   this.Name = "Snoopy";

}

This example will set the Name property of any new objects to “Snoopy”.

Of course, that’s not very useful because not all dogs are called “Snoopy”, so instead, let us change the method signature of the constructor so that it accepts a parameter.

The parentheses of methods aren’t just there to look pretty; they serve to contain parameters that we can use to pass values to a method. This function applies to all methods, not just constructors, but let’s do it for a constructor first.

Change the default constructor signature to this:

public Dog(string dogName)

This addition allows us to send a string parameter into the constructor, and that when we do, we can refer to that parameter by the name dogName.

Then, add the following line to the method block:

this.Name = dogName;

This line sets this object’s property Name to the parameter we sent into the constructor.

Note that when you change the constructor’s signature, you get a case of the red squigglies in your Program.cs file.When we add our own explicit constructors, C# and .NET will not implicitly create a default constructor for us. In our Program.cs file, we are still creating the Dog objects using the default parameter-less constructor, which now no longer exists.

To fix this problem, we need to add a parameter to our constructor call in Program.cs. We can, for example, update our object construction line as such:

Dog myDog = new Dog(“Snoopy”);

Doing so will remove the red squigglies and allow you to run the code again. If you leave or set your breakpoint after the last code line, you can look at the Locals panel and verify that your object’s Name property has indeed been? Got it?

5 0
3 years ago
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