<span>When people had to walk or take a horse this relatively flat trail was the easiest way to get through the mountains. It was also really helpful for those families that had elderly.</span>
Answer:
c.) hawthorne effect
Explanation:
The Hawthorne effect is regarded as the phenomenon in which the subjects in behavioral studies tend to change their performance in response to being observed.
It is always counter productive in terms of result because it is hard to study when results are biased, the participants knew they were being studied.
Due to the individuals knowledge that they are being studied, most times it produces not exactly the result it should.
The relationship that exists between time spent playing video games and aggressive behavior at school in relation to aggressive gestures was examined in the literature with noticeable interest.
Habitual openness to violent backgrounds or playing violent games fluctuations kids' evolving brain structures to beget a boost in the liability of carrying further aggressively indeed numerous times latterly expressing that stormy videotape games can desensitize people to catching aggressive gestures and drop prosocial actions(e.g., empathy).
This collaboration was also honest for both aggressive cognition (unvoiced) and high-pressure gesture (unequivocal), indeed if the adolescent was compactly showed up to a violent videotape game.
Distinctive associations are also seeming between videotape gaming and exhilarated medicine and alcohol use, more minor interpersonal connection quality, poor interpretation at the academy, disrated sleep time, and sui_cidal creativity. nevertheless, the connection between furious videotape games and aggressive actions in adolescents feels to be still over for discussion.
To learn more about video games refer to
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Your question is missing the options. I've found the complete question online. It is as follows:
As a hungry dog runs ever closer toward a bowl of food, the less likely it is to stop running until it reaches the food. This best illustrates that the dog's running behavior is most strongly affected by ________ reinforcers.
a) secondary
b) immediate
c) partial
d) negative
Answer:
This best illustrates that the dog's running behavior is most strongly affected by <u>b) immediate</u> reinforcers.
Explanation:
We can reach the conclusion above by elimination. A secondary reinforcement is one associated with a primary one. Suppose you're teaching the dog to sit. When the dog sits, you give it a treat (primary reinforcer) and then say, "Good job!" (secondary reinforcer). That is not the case here.
A partial reinforcer is one given every now and then, that is, not every time the desired behavior happens. That is also not the case.
A negative reinforcer is the removal of something that was already present. Imagine you have made your son do the dishes after he misbehaved. When he behaves properly, you tell him he doesn't have to do the dishes anymore. You didn't give him a reward; you simply removed the punishment. That is negative reinforcement.
<u>Therefore, we are left with immediate reinforcers. The dog has already learned that the bowl contains food, that food will be given to him immediately if he reaches the bowl. That is why he doesn't stop nor doesn't get distracted. He is hungry and wants to end his hunger immediately.</u>
Answer:
Explanation:
air pollution, loud noise, big crowds?