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vichka [17]
3 years ago
8

Write a Python 3 script in PyCharm that will simulate the game of "Rock, Paper, Scissors": Display a header and the simple rules

of RPS Prompt player_1 for their move To make sure player_2 can't see what player_1's move was, insert: print('*** NO CHEATING ***\n\n' * 20) Prompt player_2 for their move Design and develop an IF-ELSE structure to play the game IF player_1's move equivalent to player_2's move, "It's a tie" "rock" beats "scissors" "scissors" beats "paper" "paper" beats "rock" Make sure you test for valid input!!
Computers and Technology
1 answer:
mr Goodwill [35]3 years ago
7 0

Answer:

'''

Rock, Paper, Scissors:

The Rules:

If player1's move equivalent to player2's move, "It's a tie".

"rock" beats "scissors", "scissors" beats "paper", and "paper" beats "rock"

'''

player_1 = input("Player 1's move: ")

print('*** NO CHEATING ***' * 20)

player_2 = input("Player 2's move: ")

if player_1 or player_2 not in ["rock", "paper", "scissors"]:

 print("Invalid input!")

if player_1 == player_2:

   print("It's a tie")

else:

   if player_1 == "rock":

       if player_2 == "scissors":

           print("Player 1 won")

       elif player_2 == "paper":

           print("Player 2 won")

   elif player_1 == "scissors":

       if player_2 == "paper":

           print("Player 1 won")

       elif player_2 == "rock":

           print("Player 2 won")

   elif player_1 == "paper":

       if player_2 == "rock":

           print("Player 1 won")

       elif player_2 == "scissors":

           print("Player 2 won")

Explanation:

In the comment part, put the header and the rules of the game

Ask the user to enter the player1's move

Print the asterisks

Ask the user to enter the player2's move

If any of the input is not "rock", "paper", "scissors", state that the input is invalid

Check the inputs. If they are equal, print that it is a tie. Otherwise:

If player1's move is rock. Check player2's move. If it is "scissors", player1 wins. If it is "paper", player2 wins

If player1's move is scissors. Check player2's move. If it is "paper", player1 wins. If it is "rock", player2 wins

If player1's move is paper. Check player2's move. If it is "rock", player1 wins. If it is "scissors", player2 wins

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Answer:

Here is the corrected code: The screenshot of the program along with its output is attached. The comments are written with each line of the program for better understanding of the code.

CarRental.java

public class CarRental  {  //class name

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String name;  

int zipcode;

String size;

double dFee;

int days;

double total;  

public String getName()  {  //accessor method to get the name

return name; }

public int getZipcode()  { //accessor method to get the zipcode

return zipcode; }

public String getSize() {  //accessor method to get the size

return size; }

public int getDays() {  //accessor method to get the days

return days;  }

public CarRental(String size)  {  //constructor of CarRental class

if(size.charAt(0)=='e')  // checks if the first element (at 0th index) of size data member is e

     dFee = 29.99;  // sets the dFee to 29.99

  else if(size.charAt(0)=='m')  // checks if the first element (at 0th index) of size data member is m

     dFee = 38.99;  // sets the dFee to 38.99

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     dFee =43.50;  // sets the dFee to 43.50

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Explanation:

LuxuryCarRental.java

import java.util.*;

public class LuxuryCarRental extends CarRental {  //class LuxuryCarRental that is derived from class CarRental

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super(size);}   //used when a LuxuryCarRental class and CarRental  class has same data members i.e. size

public void calculateTotal() {  //overridden method

super.calculateTotal(days); // used because CarRental  and LuxuryCarRental class have same named method i.e.  calculateTotal

dFee = 79.99;  //sets the rental fee at $79.99 per day

total = dFee;  }  //sets total to rental fee value

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total = dFee + 200;  //adds 200 to dFee value and assign the resultant value to total variable

System.out.println("Your rental total cost is: $" + total);  }  } //display the total rental fee

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import java.util.*;

public class UseCarRental{ //class name

public static void main(String[] args){ //start of main() function body

String name, size; // declare variables

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name = keyboard.next(); //reads input name from user

System.out.println("Enter your billing zipcode: "); // prompts user to enter zipcode

zipcode = keyboard.nextInt(); //reads input zipcode from user

System.out.println("Enter the size of the car: "); // prompts user to enter the value of size

size = keyboard.next(); //reads input size from user

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economy.calculateTotal(days); //calls calculateTotal method of CarRental using instance economy

economy.print(); //calls print() method of CarRental using instance economy

LuxuryCarRental fullsize = new LuxuryCarRental(size, days);  //creates an object i.e. fullsize of class LuxuryCarRental

fullsize.calculateTotal();  //calls calculateTotal method of LuxuryCarRental using instance fullsize

fullsize.print(); }} //calls print() method of LuxuryCarRental using instance fullsize      

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The code that carried out the functions indicated above is stated below. It is not be noted that the code is written in C#

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Answer:

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The picture that I attached you shows the truth table for each case. As you can see in the highlight columns:

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