(1/3) × the cone's volume = The cylinder's volume.
Step-by-step explanation:
Step 1:
The volume of any cone is obtained by multiplying
with π, the square of the radius (
) and the height (
).
So the volume of the cone,
.
Step 2:
The cylinder's volume is nearly the same as the cone but instead by multiplying
we multiply with 1.
So the cylinder's volume is determined by multiplying π with the square of the radius of the cylinder (
) and the height of the cylinder (
).
So the the cone's volume,
.
Step 3:
Now we equate both the volumes to each other.
The cone's volume : The cylinder's volume =
=
.
So if we multiply the cone's volume with
we will get the cylinder's volume with the same dimensions.
Answer:
D.
Step-by-step explanation:
Each toss is independent so the probability of getting a tail is the same thE OF GETTING A HEAD - 50%^.
Answer: you bought 9 burgers and 16 tacos
Step-by-step explanation:
Let x represent the number of burgers that you bought.
Let y represent the number of tacos that you bought.
You buy a total of 25 burgers and tacos. It means that
x + y = 25
The burgers cost $3.50 each and the tacos cost $2.25 each. The total cost of the burgers and tacos that you bought is $67.50. It means that
3.5x + 2.25y = 67.5- - - - - - - - - - - - 1
Substituting x = 25 - y into 1, it becomes
3.5(25 - y) + 2.25y = 67.5
87.5 - 3.5y + 2.25y = 67.5
- 3.5y + 2.25y = 67.5 - 87.5
- 1.25y = - 20
y = - 20/ - 1.25
y = 16
x = 25 - y = 25 - 16
x = 9
In analytic geometry, using the common convention that the horizontal axis represents a variable x and the vertical axis represents a variable y, a y-intercept or vertical intercept is a point where the graph of a function or relation intersects the y-axis of the coordinate system. As such, these points satisfy x = 0.
A coordinate grid has two perpendicular lines, or axes, labeled like number lines. The horizontal axis is called the x-axis. The vertical axis is called the y-axis. The point where the x-axis and y-axis intersect is called the origin. The numbers on a coordinate grid are used to locate points.