Answer:
<em>Alignment Attribute</em>
Explanation:
In web development (HTML), the align attribute <em>states the orientation according to the surrounding component of an < object > element.</em>
The element < object > is an insert element (it does not insert a new line on a page), which means that it can be wrapped around by text and other components.
Ted might find it easier to use this element / component to make sure his objects are well aligned.
Furthermore, defining the alignment of the < object > by the surrounding elements may be useful.
Answer:
b. This would set the group ownership of file1 to root.
Explanation:
Linux allows user to have his own files and regulate the ability of other users to access them. The <em>chown</em> command allows you to use the appropriate utility to change the owner of a file or directory.
The basic command syntax is as follows:
# chown [options] <owner name: owner group name> <file or directory name>
For example, if you want to give a user <em>root</em> opportunity to use the <em>file1.txt</em> file as he wishes, you can use the following command:
# chown root file1.txt
In addition to changing the owner of a file, the group of its owners or both can be changed at the same time. Use a colon to separate the username and user group name (without the space character):
# chown user2:group2 file1.txt
As a result, the user with the name <em>user2</em> will become the owner of the <em>file1.txt</em> and its group will become <em>group2</em>.
In your case omitting username
# chown :root file1.txt
will change owner group only.
A cluster compute server includes nodes coupled in a network ... Each VNIC typically is assigned its own MAC address by the VMM or VM, ... translation or mapping storage at the NIC of each node in the cluster ...... a wired or wireless network (e.g., network accessible storage (NAS)). .... Google Translate ...
Answer:
Blender's animation & rigging if you are talking about 3d modeling.
Explanation:
Blender is a standard free to use universally used software used in animation for most standard games. You learn to model, then to rig with bones, then to animate. Animations don't entirely go with coding unless you are calling them in the code to make them play.
An array is an indexed collection of data elements. First you must declare an array, give its name and data. <span>Once your arrays are declared, you access the elements in an array with the array name, and the index number inside brackets [ ].
So, in every </span><span>programming language, when you access data stored in an array, you must use a command [] (brackets) containing a value that accesses memory occupied by the array.</span>