The coefficient of the x-term is -3. Add the square of half of that.
.. (-3/2)² = 9/4 . . . . . . the number you need to add.
x² -3x +9/4 = (x -3/2)²
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If the x² term has a coefficient other than 1, you need to factor that out first and deal with the remaining binomial. For example,
.. 2x² -6x = 2(x² -3x)
For this you would need to add 9/4 inside parentheses to get
.. 2(x² -3x +9/4) = 2(x -3/2)²
Of course, to keep the original value, you would need to subtract 2*(9/4) outside parentheses.
.. 2x² -6x = 2(x -3/2)² -9/2
(A) Just because every digit has an equal chance of appearing does not mean that all will be equally represented. (See "gambler's fallacy")
(B) The experimental procedure isn't exactly clear, so assuming a table of digits refers to a table of just one-digit numbers, each with 0.1 chance of appearing (which means you can think of the digits 0-9), you should expect any given digit to appear about 0.1 or 10% of the time.
So if a table consists of 1000 digits, one could expect 7 to appear in 10% of the table, or about 100 times.
Answer:
x = 4
Step-by-step explanation:
I think this is correct
Answer:
B) 0.99
Step-by-step explanation:
sin(12) = 0.2
pie = 3.14
3.14 x 0.2 =0.6
0.6 / 7 = 0.9
:) hope that's alright aha