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Gnom [1K]
3 years ago
9

A truck travels beneath an airplane that is moving 160 km/h at an angle of 54.0 ◦ to the ground. How fast must the truck travel

to stay beneath the airplane? 1. 118 km/h 2. 94.0 km/h 3. 132 km/h 4. 108 km/h 5. 98.7 km/h 6. 113 km/h 7. 89.3 km/h 8. 127 km/h 9. 122 km/h 10. 103 km/h
Mathematics
1 answer:
Maksim231197 [3]3 years ago
6 0

Answer:

2. 94.0 km/h

Step-by-step explanation:

since the airplane is moving at angle of 54° from the ground, the horizontal component of the velocity is given by cos component

speed of air plane= 160 km/hr

horizontal component of velocity v= 160 cos 54°

= 94.045 km/hr

Thus  the truck must travel at an speed of  94.0 Km/hr hence second option is correct.

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Answers:

  • Part a)  \bf{\sqrt{x^2+(x^2-3)^2}
  • Part b)  3
  • Part c)   2.24
  • Part d)  1.58

============================================================

Work Shown:

Part (a)

The origin is the point (0,0) which we'll make the first point, so let (x1,y1) = (0,0)

The other point is of the form (x,y) where y = x^2-3. So the point can be stated as (x2,y2) = (x,y). We'll replace y with x^2-3

We apply the distance formula to say...

d = \sqrt{(x_1-x_2)^2+(y_1-y_2)^2}\\\\d = \sqrt{(0-x)^2+(0-y)^2}\\\\d = \sqrt{(0-x)^2+(-y)^2}\\\\d = \sqrt{x^2 + y^2}\\\\d = \sqrt{x^2 + (x^2-3)^2}\\\\

We could expand things out and combine like terms, but that's just extra unneeded work in my opinion.

Saying d = \sqrt{x^2 + (x^2-3)^2} is the same as writing d = sqrt(x^2-(x^2-3)^2)

-------------------------------------------

Part (b)

Plug in x = 0 and you should find the following

d(x) = \sqrt{x^2 + (x^2-3)^2}\\\\d(0) = \sqrt{0^2 + (0^2-3)^2}\\\\d(0) = \sqrt{(-3)^2}\\\\d(0) = \sqrt{9}\\\\d(0) = 3\\\\

This says that the point (x,y) = (0,3) is 3 units away from the origin (0,0).

-------------------------------------------

Part (c)

Repeat for x = 1

d(x) = \sqrt{x^2 + (x^2-3)^2}\\\\d(1) = \sqrt{1^2 + (1^2-3)^2}\\\\d(1) = \sqrt{1 + (1-3)^2}\\\\d(1) = \sqrt{1 + (-2)^2}\\\\d(1) = \sqrt{1 + 4}\\\\d(1) = \sqrt{5}\\\\d(1) \approx 2.23606797749979\\\\d(1) \approx 2.24\\\\

-------------------------------------------

Part (d)

Graph the d(x) function found back in part (a)

Use the minimum function on your graphing calculator to find the lowest point such that x > 0.

See the diagram below. I used GeoGebra to make the graph. Desmos probably has a similar feature (but I'm not entirely sure). If you have a TI83 or TI84, then your calculator has the minimum function feature.

The red point of this diagram is what we're after. That point is approximately (1.58, 1.66)

This means the smallest d can get is d = 1.66 and it happens when x = 1.58 approximately.

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Geometric return is given by

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