First, find the digit in the place you are rounding to. Look at the digit one place to the right. If the digit is less than 5, round down. If the digit is 5 or greater, round up.
For example: round 1.86 to the nearest tenth
Look at the tenth digit (8). The number to the right of it is 6. Since it’s above 5, round the 8 up to 9. So you would get 1.9.
If it was 1.84, since 4 is less than 5, you would not round the 8, and you would get 1.8
Answers:
A ' = (-2, -3)
B ' = (0, -3)
C ' = (-1, 1)
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Explanation:
To apply an x axis reflection, we simply change the sign of the y coordinate from positive to negative, or vice versa. The x coordinate stays as is.
Algebraically, the reflection rule used can be written as 
Applying this rule to the three given points will mean....
- Point A = (-2, 3) becomes A ' = (-2, -3)
- Point B = (0, 3) becomes B ' = (0, -3)
- Point C = (-1, -1) becomes C ' = (-1, 1)
The diagram is provided below.
Side note: Any points on the x axis will stay where they are. That isn't the case here, but its for any future problem where it may come up. This only applies to x axis reflections.
If you would like to find the function that gives the profit Betty makes by selling a number of glasses of lemonade, you can find this using the following steps:
p ... profit
g ... glasses of lemonade
f(g) = p = g * $1 - $50
The correct result would be f(g)<span> = g * $1 - $50.</span>
Answer:
B) 12p - 10
Step-by-step explanation:
J = 3p
A = 2(3p) = 6p
S = 3p - 10
add together:
3p + 6p + 3p - 10 = 12p - 10
It should be C
The sequence goes 2, 7, 17, 37
2 * 2 = 4 + 3 = 7
7 * 2 = 14 + 3 =17
17 * 2 = 34 + 3 =37
and so on.
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