Answer:
c. develop a relationship with the person at the center of the grapevine so you can quickly spread and receive information throughout the organization
d. paying attention to what is said on the grapevine will give you a good serve of what employees are really thinking and feeling about the company.
Explanation:
- Grape wine is a rumor and informal channel of communication that spread throughout the organization in all directions irrespective of the authorities and develops due to various reasons.
- In order to manage this grape wine within the organization, the leaders may need o to defend the boundaries of grapevines and avoid the spread of rumors.
Answer:
A. that involves double-counting.
Explanation:
Imagine a company that produces furniture. If we would include the wood, the nails, the wood paint, etc., were included in the calculation plus the furniture itself, you would be double-counting the cost of the manufactured furniture. If you consider waste materials, then you would be adding even more costs. That is why you only consider finished goods.
Answer:
Price at which this system is sold is $1,980
so correct option is B. $1,980
Explanation:
given data
computer chip = $180
software = $350
printer = $50
value added = $1,400
to find out
price at which the system is sold
solution
Price at which this system is sold is
system is sold = computer chip + software + printer + value added
so
Price at which this system is sold is = $180 + $350 + $50 + $1,400
Price at which this system is sold is $1,980
so correct option is B. $1,980
Answer:
the amount in the fund after 10 years will be $785,075.04
Explanation:
The computation of the amount after 10 years is shown below"
As we know that
Future value = Present value × (1 + rate of interest)^number of years
= $150,000 × (1 + 0.18)10
= $785,075.04
Hence, the amount in the fund after 10 years will be $785,075.04
Answer:
The correct answer is letter "B": users.
Explanation:
We can identify seven (7) roles members of a company can play in the organizational purchasing process: <em>initiators, users, buyers, influencers, deciders, approvers, </em>and <em>gatekeepers</em>. The users are the characters who are likely to benefit directly from the purchase since the products bought will be provided to them. Sometimes they play the role of the <em>initiators </em>requesting what is necessary.