The area of the shaded region is going to be the area of the rectangle minus the area of the square.
Area of a rectangle is L * W.
A = L * W
A = (x + 10)(2x + 5)
A = x(2x + 5) + 10(2x + 5)
A = 2x^2 + 5x + 20x + 50
A = 2x^2 + 25x + 50 .....this is the area of the rectangle
area of a square is : A = a^2...where a is one side
A = (x + 1)^2
A = (x + 1)(x + 1)
A = x(x + 1) + 1(x + 1)
A = x^2 + x + x + 1
A = x^2 + 2x + 1
now we subtract the area of the square from the area of the rectangle to get the area of the shaded region.
2x^2 + 25x + 50 - (x^2 + 2x + 1) =
2x^2 + 25x + 50 - x^2 - 2x - 1 =
x^2 + 23x + 49 <== the area of the shaded region
Answer:
#8: distance is 3 units
#9: distance is 1 unit
Step-by-step explanation:
for #8 the x values are the same and there's a 3 unit difference between the y value
for #9 the y values are the same and there's a 1 unit difference between the x values
hope this helps chu :3
ANSWER
A) -1
EXPLANATION
The average rate of change of the given quadratic function on the interval 0 ≤ x ≤4 is the slope of the secant line connecting the points (0,f(0)) and (4,f(4)).
That is the average rate of change is:

From the graph, f(0) is 0 and f(4) is -4.
We plug in these values to obtain;

This simplifies to;


Hence the average rate of change for the given quadratic function whose graph is shown on 0≤x≤4 is -1
Answer:
19.73
Step-by-step explanation:
look up circumference formula and click solve
Answer is 3 seconds
When the bullet reaches the ground, ground being x in graph (and here its s which is = 0)
s = -16t^2 + 48t
s = 0, solve for t
0 = -16t^2 + 48t
0 = t ( -16t + 48)
0 = 16t ( - t + 3)
now you have two equation
0 = 16t and 0 = -t +3 ( you can look at the graph line touches x twice)
0 = 16 t
0 = t ( you know its false, because time = 0)
You are left with
0 = -t + 3
t = 3
It takes 3 seconds for the bullet to return to the ground.
// Hope this helps.