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makvit [3.9K]
3 years ago
12

In network security, a firewall is a device which lies between two networks.

Computers and Technology
1 answer:
AfilCa [17]3 years ago
4 0
The answer is A. A firewall is a piece of software that monitors all connections to make sure no attacks can be made in the internal or external networks
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The mechanism for preventing traffic that is perceived to be dangerous to the network is known as a a0.
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I would go with firewall
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Sara is having a tough time finding the cause of a problem on a computer she is troubleshooting. She found a possible problem bu
sp2606 [1]

<u>I will advise Sara to do research about the problem on the Internet.</u>

<u>Explanation</u>:

Internet is a network that helps in connecting one computer with other globally. Communication between the computers is possible until the computers are connected with to the Internet. Internet helps in getting information from any computer and interacts with the users of the computer.

Sara finds some issue with her computer. She was troubleshooting, but she could not find the exact problem. She was not sure with the problem that she found. It is better for Sara to do research about her problem on Internet and find the solution.

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3 years ago
5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

5 0
3 years ago
Write a c program to display the series: 1,8,27,64,125​
garri49 [273]

num_list = [1, 8, 27, 64, 125]

for x in range ( len( num_list) ) :

print (num_list[x])

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