If 29 bits of the 32 available addressing bits are used for the subnet, then only 3 bits giving 2^3=8 combinations remain for the host addresses.
In reality, the all zeros and all ones addresses are reserved. So, 8 addresses can exist, but 6 of those are available.
The way the question is formulated it seems the answer 8 is what they're after.
Internal combustion is the answer
Answer:
modifiers
Explanation:
The modifiers are the change that is minor with respect to the objects that have an impact at the render time
Therefore as per the given situation, the last option is correct as it fits to the current scenario
And, the rest of the options would be incorrect
The same is to be considered and relevant
Hence, the modifier is the correct option
What are the answer options?
Answer:
Material is Required for Rendering. You can perform UV texturing on a mesh within Blender without assigning a material, and you will even see it in your 3D View in textured viewport mode. However, when you render, you will just get a default gray if the object does not have a Material assigned.
Explanation: