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timofeeve [1]
3 years ago
12

Which organization publishes a handbook that describes various occupations?

Computers and Technology
1 answer:
valentina_108 [34]3 years ago
3 0

Answer:

<h2>Answer:<em> The Bureau of Labor Statistics (BLS), US Department of Labor publishes the Occupational Outlook Handbook.</em></h2>

Explanation:

The Occupational Outlook Handbook has information about the work, working environment, educational and training requirements, salaries and job outlook for several different occupations.

The BLS started publishing this handbook in 1948 and is published once in two years (biennially). Its latest edition is for the year 2018-2019. It is available for free on the Bureau of Labor Statistics website.

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The programming projects of Chapter 4 discussed a Card class that represents a standard playing card. Create a class called Deck
RideAnS [48]

Answer:

Check the explanation

Explanation:

====================Card.java====================

package card_game;

public class Card {

public final static int ACE = 1;

public final static int TWO = 2;

public final static int THREE = 3;

public final static int FOUR = 4;

public final static int FIVE = 5;

public final static int SIX = 6;

public final static int SEVEN = 7;

public final static int EIGHT = 8;

public final static int NINE = 9;

public final static int TEN = 10;

public final static int JACK = 11;

public final static int QUEEN = 12;

public final static int KING = 13;

public final static int CLUBS = 1;

public final static int DIAMONDS = 2;

public final static int HEARTS = 3;

public final static int SPADES = 4;

private final static int NUM_FACES = 13;

private final static int NUM_SUITS = 4;

private int face, suit;

private String faceName, suitName;

// -----------------------------------------------------------------

// Creates a random card.

// -----------------------------------------------------------------

public Card() {

face = (int) (Math.random() * NUM_FACES) + 1;

setFaceName();

suit = (int) (Math.random() * NUM_SUITS) + 1;

setSuitName();

}

// -----------------------------------------------------------------

// Creates a card of the specified suit and face value.

// -----------------------------------------------------------------

public Card(int faceValue, int suitValue) {

face = faceValue;

setFaceName();

suit = suitValue;

setSuitName();

}

// -----------------------------------------------------------------

// Sets the string representation of the face using its stored

// numeric value.

// -----------------------------------------------------------------

private void setFaceName() {

switch (face) {

case ACE:

faceName = "Ace";

break;

case TWO:

faceName = "Two";

break;

case THREE:

faceName = "Three";

break;

case FOUR:

faceName = "Four";

break;

case FIVE:

faceName = "Five";

break;

case SIX:

faceName = "Six";

break;

case SEVEN:

faceName = "Seven";

break;

case EIGHT:

faceName = "Eight";

break;

case NINE:

faceName = "Nine";

break;

case TEN:

faceName = "Ten";

break;

case JACK:

faceName = "Jack";

break;

case QUEEN:

faceName = "Queen";

break;

case KING:

faceName = "King";

break;

}

}

// -----------------------------------------------------------------

// Sets the string representation of the suit using its stored

// numeric value.

// -----------------------------------------------------------------

private void setSuitName() {

switch (suit) {

case CLUBS:

suitName = "Clubs";

break;

case DIAMONDS:

suitName = "Diamonds";

break;

case HEARTS:

suitName = "Hearts";

break;

case SPADES:

suitName = "Spades";

break;

}

}

// -----------------------------------------------------------------

// Determines if this card is higher than the parameter. The

// second parameter determines if aces should be considered high

// (beats a King) or low (lowest of all faces). Uses the suit

// if both cards have the same face.

// -----------------------------------------------------------------

public boolean isHigherThan(Card card2, boolean aceHigh) {

boolean result = false;

if (face == card2.getFace()) {

if (suit > card2.getSuit())

result = true;

}

else {

if (aceHigh && face == ACE)

result = true;

else if (face > card2.getFace())

result = true;

}

}

=========================Sample output=======================

3 0
4 years ago
What organization is responsible for the registration of Internet domain names?
harkovskaia [24]

Answer:

C. Internet Corporation for Assigned Names and Numbers.

Explanation:

The Internet Corporation for Assigned Names and Numbers is an institution founded in September, 1998. The ICANN has the role of maintaining internet databases and promoting safe internet operations. The headquarters of this organization is located in Los Angeles, California.

The ICANN is also involved in the registration of  internet domain names, formulating new top-level domains, as well as the maintenance of root name servers.

The ICANN is also actively involved in forming new policies that would see to safe internet activities. The internet protocol address spaces for IPv4 and 6 are numbered by the ICANN.

5 0
4 years ago
Which of the following characters is acceptable to use in a filename
Rama09 [41]
You never stated the possible answer choices to your answer, but usually in a filename you can use all letters of the alphabet, but you cannot use any symbols. such as backslashes, percentage signs etc., but underscores you can use, since they can be used for spacing 2 seperate words.
4 0
3 years ago
Read 2 more answers
You invested $2,300 in a stock. Your account now has a value of $2,643. Your percentage gain on the investment (rounded to the n
nasty-shy [4]
Your percentage gain on the investment was d)15%

To find percentage increase we subtract original number from new number.
2,643 - 2,300 = 343
Then we divide 343 by 2,300 = .1491
Then you multiply by 100. 
.1491 * 100 = 14.91
It is a 14.91% (rounded) increase.
So the nearest percent out of these options would be 15%.

Hope this helps you! (:
-Hamilton1757
4 0
4 years ago
Read 2 more answers
Define stubs for the functions called by the below main(). Each stub should print "FIXME: Finish FunctionName()" followed by a n
joja [24]

Answer:

A stub method or merely a stub in software development is a code piece that performs various other programming functionality. It can copy the existing code behavior like a procedure on a remote machine like methods are quite frequently known as mocks or for a while working for a code that has not yet been developed.

Please check the explanation for more details.

Explanation:

A method stub in this intelligence is a method with no factual material, i.e. it's not deed what it is intended to do. Your getUserNum() method must return a user's unique ID, but in its place, you're indispensable a stub that merely returns -1 on every request.

Through the main method, you should define these methods:

Num1=getUserNum();

Num2=getUserNum();

avgResult = computeAvg(Num1, Num2);

Hence, define them. And below is how the above stub function should be like:

public static int getUserNum(){

System.out.println("FIXMR:Finish getUserNum()");

return -1;

And the whole program should look like:

import java.util.Scanner;

public class Main {

public static int getUserNum ()

{

System.out.println("FIXME: Finish getUserNum()");

return -1;

}

public static int computeAvg(int Num1, int Num2)

{

int avgResult = (Num1 + Num2)/2;

System.out.println("FIXME: Finish computeAvg()"); return -1;

}

public static void main(String[] args)

{

int Num1 = 0;

int Num2 = 0;

int avgResult = 0;

Num1 = getUserNum(); Num2 = getUserNum();

avgResult = computeAvg(Num1, Num2);

System.out.println("Avg: " + avgResult);

return;

}

}

3 0
3 years ago
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