Answer:
The range is y≥0
Step-by-step explanation:
The shape of this graph is a parabola
You may see this by using the Desmos calculator and typing y=x^2 if you would like to visualize.
(a) The function y = x^2 simply takes whatever number you feed it (x) and outputs x squared.
For example
y = (2)^2=4
y = (3)^2 = 9
(b) To graph x^2 simply make a table of values and plug in 0 -> however high you would like to go ( usually to 5 or so is fine but you could go to infinity).
Example
y = x^2
Y | X
________
2 | 4
3 | 9
4 | 16
In this case the function's range is y≥0 because all y values will be greater than or equal to 0.
If you are wanting to learn how to specifically graph this you can look up (Graphing y = x²) if my quick graphing explanation back at mark (b) does not help.
Answer:
they need to be in ratios format
Step-by-step explanation:
Answer:
Step-by-step explanation:
hello :
(4x+3)(2x-5)=0
4x+3=0 or 2x-5=0
x= -3/4 or x=5/2
Answer:
B= 133° C= 47°
Step-by-step explanation:
As shows on the right it's 133°
A= 133°
c+a =180° -a
= 180° -133°
=47°
a and c complement each other and
b= a = 133°
a and b are vertical angles
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Problem 7: Correct
Problem 8: Correct
Problem 9: Correct
The steps are below if you are curious
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Problem 7
S = 180*(n-2)
2340 = 180*(n-2)
2340/180 = n-2
13 = n-2
n-2 = 13
n = 13+2
n = 15
I'm using n in place of lowercase s, but the idea is the same. If anything, it is better to use n for the number of sides since S already stands for the sum of the interior angles. I'm not sure why your teacher decided to swap things like that.
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Problem 8
First find y
y+116 = 180
y+116-116 = 180-116
y = 64
which is then used to find x. The quadrilateral angles add up to 180*(n-2) = 180*(4-2) = 360 degrees
Add up the 4 angles, set the sum equal to 360, solve for x
x+y+125+72 = 360
x+64+125+72 = 360 ... substitution (plug in y = 64)
x+261 = 360
x+261-261 = 360-261
x = 99
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Problem 9
With any polygon, the sum of the exterior angles is always 360 degrees
The first two exterior angles add to 264. The missing exterior angle is x
x+264 = 360
x+264-264 = 360-264
x = 96