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PolarNik [594]
3 years ago
6

Any part of the computer that you can touch is called ________.

Computers and Technology
1 answer:
Mars2501 [29]3 years ago
7 0
Hardware is the answer.

Software is not really tangible
Operating system is software
Input is not truly 'physical'
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What three files do you need to perform a mail merge?<br><br> HELP ASAP PLEASE!!
Burka [1]

The 3 files you need to have for a successful mail merge are:

  • An Excel spreadsheet works
  • Outlook Contact List.
  • Apple Contacts List or Text file, etc.

<h3>What is Mail Merge?</h3>

This is known to be the act of carrying out  a Mail Merge and it is one where a person will need to use a Word document and a recipient list, that is an Excel workbook.

Files needed are:

  • Text file,
  • address files, etc.

The 3 files you need to have for a successful mail merge are:

An Excel spreadsheet worksOutlook Contact List.

Apple Contacts List or Text file, etc.

Learn more about mail merge from

brainly.com/question/20904639

#SPJ1

4 0
2 years ago
What is it called when you define a variable for the first time
Nimfa-mama [501]

Answer:

That is called declaring a variable

Explanation:

6 0
2 years ago
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When entering numbers that start with a zero, apply the _____ number format.
yuradex [85]

Answer:

The Answer is gonna be D. Zero decimal

3 0
3 years ago
Define a member function PrintAll() for class PetData that prints output as follows. Hint: Make use of the base class' PrintAll(
PilotLPTM [1.2K]

Answer:

Following are the program in the C++ Programming Language.

//set header file

#include <iostream>

//set header file for string

#include <string>

//set namespace

using namespace std;

//define class

class AnimalData

{

//set access modifier

public:

//define function

void SetName(string givenName)

{

//initialize the value of function's argument

fullName = givenName;

};

//define function

void SetAge(int numYears)

{

//initialize the value of function's argument

ageYears = numYears;

};  

//here is the solution

//define function

void PrintAll()

{

//print output with message

cout << "Name: " << fullName<<endl;

//print output with message

cout << "Age: " << ageYears<<endl;

};

//set access modifier

private:

//set integer data type variable

int ageYears;

//set string data type variable

string fullName;

};

//define class and inherit the parent class

class PetData: public AnimalData

{

//set access modifier

public:

//define function

void SetID(int petID)

{

idNum = petID;

};

//override the function for print id

void PrintAll()

{

AnimalData::PrintAll();

cout << "ID: " <<idNum ;

};

//set access modifier

private:

//set integer type variables

int idNum,fullName,ageYears;

};

//define main method

int main()

{

//create object of the child class

PetData userPet;

//call function through object

userPet.SetName("Fluffy");

//call function through object

userPet.SetAge (5);

//call function through object

userPet.SetID (4444);

//call function through object

userPet.PrintAll();

cout << endl;

return 0;

}

<u>Output</u>:

Name: Fluffy

Age: 5

ID: 4444

Explanation:

<u>Following are the description of the program</u>:

  • Set required header file and namespace.
  • Define class 'AnimalData' and inside the class, set integer data type variable 'ageYears', string data type variable 'fullName'.
  1. Then, define function 'SetName()' with string data type argument 'givenName' and initialize the value of argument in the string variable.
  2. Then, define function 'SetAge()' with integer data type argument 'numYears' and initialize the value of the argument in the integer variable.
  3. Define function 'PrintAll()' to print the value of the following variables with message.
  • Define class 'PetData' and inherit the parent class in it, then set integer data type variable 'idNum'.
  1. Then, define function 'SetID()' with integer data type argument 'petID' and initialize the value of the argument in the integer variable.
  2. Override the function 'PrintAll()' to print the value of the following variable with message.

Finally, define main method and create the object of the child class, then call the following functions through the class object.

8 0
3 years ago
Define a function SetTime, with int parameters hoursVal and minutesVal, that returns a struct of type TimeHrMin. The function sh
Lapatulllka [165]

Answer:

#include <stdio.h>

typedef struct TimeHrMin_struct //struct

{

int hours;

int minutes;

} TimeHrMin;

struct TimeHrMin_struct SetTime(int hoursVal,int minutesVal) //SetTime function

{

struct TimeHrMin_struct str;

str.hours=hoursVal; //assigning the values

str.minutes=minutesVal;

return str; //returning the struct

}

int main(void)

{

TimeHrMin studentLateness;

int hours;

int minutes;

scanf("%d %d", &hours, &minutes);

studentLateness = SetTime(hours, minutes); //calling the function

printf("The student is %d hours and %d minutes late.\n", studentLateness.hours, studentLateness.minutes);

return 0;

}

Explanation:

4 0
3 years ago
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