Since the only two corresponding side you have are 10 units and 4 units, you can divide these two numbers to get the scale factor.
10÷4=2.5
next you find the sides corresponding to X Y and Z and if it is on the bigger figure you divide, if it is on the smaller side you multiply
X corresponds with 5 (so ×2.5)
Y corresponds with 8 (÷2.5)
Z corresponds with 10 (÷2.5)
final answer is X=12.5 Y=3.2 Z=4
I try to explain the question and give the answer, I hope this helps!
The <em>correct answer</em> is:
Place the point of the compass on the vertex of our original angle. Open the compass to a random width and draw an arc through both legs of the angle. Mark the points of intersection with this arc and the sides of the angle.
Explanation:
In order to copy the angle, we need to have some reference for how wide the angle is.
So far all we have is a ray. To get the reference for the width that we need, we will construct an arc in the original angle such that it intersects each side of the angle.
We will then set the compass width to these points of intersection. This will be how we set the width of the new angle.
In order to have infinitely many solutions with linear equations/functions, the two equations have to be the same;
In accordance, we can say:
(2p + 7q)x = 4x [1]
(p + 8q)y = 5y [2]
2q - p + 1 = 2 [3]
All we have to do is choose two equations and solve them simultaneously (The simplest ones for what I'm doing and hence the ones I'm going to use are [3] and [2]):
Rearrange in terms of p:
p + 8q = 5 [2]
p = 5 - 8q [2]
p + 2 = 2q + 1 [3]
p = 2q - 1 [3]
Now equate rearranged [2] and [3] and solve for q:
5 - 8q = 2q - 1
10q = 6
q = 6/10 = 3/5 = 0.6
Now, substitute q-value into rearranges equations [2] or [3] to get p:
p = 2(3/5) - 1
p = 6/5 - 1
p = 1/5 = 0.2
Do you mean as a decimal? 11.8
If you are trying to find 3/4 of 28, multiply 3/4 (or 0.75( by 28), which equals 21.
3/4 • 28 = 21