Answer: For best performance and lowest latency, the MMU and CPU should support hardware ... broadcast, and subnet broadcast traffic with the deny-all catch-all filter rule for ... Please refer to the NetSight Wireless Manager User Guide (v5.1 or higher ) for a ... The rule must also be positioned above the 'Deny All' Default action.
Explanation:
The answer is NO.
Thats what makes UDP connectionless. Aclient that is going to
send a UDP message to the server just sends it.The server does not know it is
coming untill it arrives .When a server recieves a UDP message it gets the
source address/port and the data.
Answer:
b) Bounded Waiting
Explanation:
int currentThread = 1;
bool thread1Access = true;
bool thread2Access = true;
thread1 { thread2 {
While (true) {
While (true)
{
while(thread2Access == true)
{
while(thread1Access == true)
{
If (currentThread == 2) {
If (currentThread == 1)
{
thread1Access = false; thread2Access = false;
While (currentThread == 2);
While (currentThread == 1);
thread1Access = true; thread2Access = true;
} }
/* start of critical section */ /* start of critical section */
currentThread = 2 currentThread = 1
… ...
/* end of critical section */ /* end of critical section */
thread1Access = false; thread2Access = false;
… ...
} }
} }
} }
It can be seen that in all the instances, both threads are programmed to share same resource at the same time, and hence this is the bounded waiting. For Mutual exclusion, two threads cannot share one resource at one time. They must share simultaneously. Also there should be no deadlock. For Progress each thread should have exclusive access to all the resources. Thus its definitely the not the Progress. And hence its Bounded waiting.
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