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amid [387]
3 years ago
7

What limited the possibilities of game development from a technical viewpoint?

Computers and Technology
1 answer:
lyudmila [28]3 years ago
5 0

Answer:

1)Estimation of the game project

2) Development of Prototype

.

3) Reproduction Stage

4)Communication

5) Polish

Explanation:

The limited the possibilities of game development from a technical viewpoint are the reason why some of developers in gaming are diverting away into another area of computer technology. Some of these limiting factors are;

1):Estimation of the resources needed for the game development which is hard most especially for video games and some of the reasons is that the industry is fast changing. And there are things to be estimated such as time,is there any need bro change the code.

2)Development of Prototype of the game in other to

Know if a feature is valid can be a problematic process.and to know where to perform modifications.

3) Reproduction Stage:

This one of the main limiting problem in almost every game development , and this usually occur when a game ships, reproduction stage is skipped. And without proper preproduction, there will be no coherence in product.

4) Most of the Video games can be easily ruined by bugs and features that is badly executed. And this is where polishing comes in, polishing can be really demanding.

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Describe how pseudocode makes programming more efficient for large programming tasks.
Talja [164]

Answer:Pseudocode helps us understand tasks in a language-agnostic manner. Is it best practice or suggested approach to have pseudocode creation as part of the development lifecycle? For instance:

Identify and split the coding tasks

Write pseudocode

Get it approved [by PL or TL]

Start Coding based on Pseudocode

Explanation: use phrasing tool if you want to write in your own words.

6 0
3 years ago
Read 2 more answers
In Java :
Natali5045456 [20]

Answer:

The code to this question can be given as:

Code:

//define code.

//conditional statements.

   if (Character.isLetter(passCode.charAt(0))) //if block

   {

       System.out.println("Alphabetic at 0"); //print message.

   }

   if (Character.isLetter(passCode.charAt(1))) //if block

   {

       System.out.println("Alphabetic at 1"); //print message.

   }

Explanation:

In this code, we define conditional statement and we use two if blocks. In both if blocks we use isLetter() function and charAt() function. The isLetter() function checks the inserted value is letter or not inside this function we use charAt() function that checks inserted value index 1 and 2 is the character or not.

  • In first if block we pass the user input value and check the condition that if the inserted value is a character and its index is 0 so, it will print Alphabetic at 0.
  • In second if block we pass the user input value and check the condition that if the inserted value is a character and its index is 1 so, it will print Alphabetic at 1.
5 0
3 years ago
The _______ displays the data series in separate columns side-by-side so that you can compare the relative heights of the column
k0ka [10]

Answer:

Cluster Column Charts.

Explanation:

Clustered column chart:-It displays multiple data series in separate vertical columns. Each series have the same axis labels.Clustered vertical columns thus allow direct comparison of multiple data series.When having three data series you can compare their heights also.So we conclude the answer is Cluster Column Charts.

3 0
3 years ago
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Match the ernerging technologies to their descriptions.
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Answer:

1

1

Explanation:

5 0
3 years ago
What is unit testing? a. Checking that the integer values of a function use proper units (yards, meters, etc.) b. Ensuring a pro
egoroff_w [7]

Answer:

d. Individually testing a small part (or unit) of a program, typically a function, using a separate program called a test harness.

Explanation:

A software development life cycle (SDLC) can be defined as a strategic process or methodology that defines the key steps or stages for creating and implementing high quality software applications. There are seven (7) main stages in the creation of a software and these are;

1. Planning.

2. Analysis.

3. Design.

4. Development (coding).

5. Testing.

6. Implementation and execution.

7. Maintenance.

Unit testing can be defined as a software development procedure that involves the process of individually testing a small part (or unit) of a program, typically a function, using a separate program called a test harness.

This ultimately implies that, if the observed behavior of the small part of a software program is consistent with the expectations, then the unit test is considered a pass. Otherwise, the unit test failed.

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