Answer:
Continuous: g(x) and j(x)
Removable: h(x) and m(x)
Infinite: f(x) and i(x) and k(x)
Jump: l(x)
Step-by-step explanation:
Theoretical probability:
1 ... (16 and 2/3) %
2 ... (16 and 2/3) %
3 ... (16 and 2/3) %
4 ... (16 and 2/3) %
5 ... (16 and 2/3) %
6 ... (16 and 2/3) %
Experimental results:
1 ... 18
2 ... 16
3 ... 16
4 ... 17
5 ... 16
6 ... 17
The total number of rolls in the experiment was
(18 + 16 + 16 + 17 + 16 + 17) = 100
so the expected frequency for each outcome was 16-2/3 times,
and the SIMULATION probabilities were
1 ... 18%
2 ... 16%
3 ... 16%
4 ... 17%
5 ... 16%
6 ... 17%
To me, this looks fantastically close. The cube
could hardly be more fair than it actually is.
Answer:
24
Step-by-step explanation:
I have had this question before I know the answer
Answer:
Integers include both positive and negative numbers, and there are several rules for adding integers. Adding two positive integers together will always result in a positive integer. For example, 6 + 4 = 10. To add two negative integers, add the numbers together and place a negative sign in front of the answer.
Answer:
im too un intellegenced for this
Step-by-step explanation: