Answer:
Let's call:
f = price of 1 cup of dried fruit
a = price of 1 cup of almonds
In order to build the linear system, you need to consider that the total price of a bag is given by the sum of the price of cups times the number of cups in each bag, therefore:
Solve for a in first equation:
a = (6 - 3f) / 4
Then substitute in the second equation:
41/2 f + 6 · (6 - 3f) / 4 = 9
41/2 f + 9 - 9/2 f = 9
16 f = 0
f = 0
Now, substitute this value in the formula found for a:
a = (6 - 3·0) / 4
= 3/2 = 1.5
Hence, the cups of dried fruit are free and 1 cup of almond costs 1.5$
Step-by-step explanation:
The distance around a figure is called the perimeter.
Hope this helps :)
Answer:
1. 6n - 15
2. x + 10
3. -4d + 15
4. true, associative property
5. distributive, commutative
Step-by-step explanation:
1. distribute 3/4 into the parentheses, so multiply 3/4 * 8 and 3/4 * -20
2. distribute the 2 into the parentheses so multiply 2 * 3x and 2 * 5, then combine like terms
3. distribute -3 into the parentheses so -3 * 4D and -3 * -5 then add like terms
4. add like terms on both sides of the equal sign and you get 10x on both sides. this is the associative property because it doesn't matter what's inside or outside the parentheses you get the same answer no matter how you add them up
5. the first part is distributive because you distributed the three into the parentheses and the second part is commutative because you switch them around and you can get the same answer
To make a box and whisker plot, first you write down all of the numbers from least to greatest.
0, 1, 3, 4, 7, 8, 10
The median is 4, so that’s the middle line of the plot.
So now we have:
0, 1, 3, [4,] 7, 8, 10
So next we have to find the 1st and 3rd interquartiles..
0, [1,] 3, [4,] 7, [8,] 10
Those are the next 2 points you put on the plot.
Lastly, the upper and lower extremes. These are the highest and lowest numbers in the data.
[0,] 1, 3, 4, 7, 8, [10]
These are the final points on the plot.
To make the box of a box-and-whisker plot, you plot the 3 Medians of the data: 1, 4, and 8, and connect those to make a box that has a line in the middle at 4.
Next, you plot the upper and lower extremes: 0 and 10, by making “whiskers” that connect to the box. So you draw a line from the extremes to the box.