An alien from planet Tao has descended onto Earth. The Internet is a massive network of networks, a networking infrastructure. It connects millions of computers together globally, forming a network in which any computer can communicate with any other computer as long as they are both connected to the Internet.
Explanation:
- A packet is the unit of data that is routed between an origin and a destination on the Internet or any other packet-switched network.
- Network packets are small amounts of data passed over TCP/IP networks.
- Latency measures the time it takes between your actions and the response between your computer, the internet, and everything in between.
- An IP address is a label which is used to identify one or more devices on a computer network. It is comparable to a postal address.
- The Domain Name System (DNS) is vital to the Internet, providing a mechanism for resolving host names into Internet Protocol addresses. Insecure underlying protocols and lack of authentication and integrity checking of the information within the DNS threaten the proper functionality of the DNS.
- Transmission Control Protocol is a standard that defines how to establish and maintain a network conversation through which application programs can exchange data. TCP works with the Internet Protocol which defines how computers send packets of data to each other.
True
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Answer:
The complete program is as follows:
m_str = input('Input m: ')
mass = float(m_str)
e = mass * 300000000**2
print("e = ",e)
Explanation:
This is an unchanged part of the program
m_str = input('Input m: ')
This converts m_str to float
mass = float(m_str)
This calculates the energy, e
e = mass * 300000000**2
This is an unchanged part of the program
print("e = ",e)
Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}
Answer:r tHE RED LINE
Explanation:
Its not supost to be there