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fredd [130]
3 years ago
10

Round 7.255 to the nearest whole number

Mathematics
2 answers:
Nana76 [90]3 years ago
6 0

Answer:

7

❤️Have a good day!❤️

Nat2105 [25]3 years ago
4 0

✧・゚: *✧・゚:*    *:・゚✧*:・゚✧

                  Hello!

✧・゚: *✧・゚:*    *:・゚✧*:・゚✧

❖ 7.255 to the nearest whole number is 7.

The numbers to the right of the decimal point are less than 500 so we round down. If the numbers were above 500, we would round up.

~ ʜᴏᴘᴇ ᴛʜɪꜱ ʜᴇʟᴘꜱ! :) ♡

~ ᴄʟᴏᴜᴛᴀɴꜱᴡᴇʀꜱ

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How does graphing linear inequalities differ from graphing linear equations?​
Ivan

Explanation:

When the inequality symbol is replaced by an equal sign, the resulting linear equation is the boundary of the solution space of the inequality. Whether that boundary is included in the solution region or not depends on the inequality symbol.

The boundary line is included if the symbol includes the "or equal to" condition (≤ or ≥). An included boundary line is graphed as a solid line.

When the inequality symbol does not include the "or equal to" condition (< or >), the boundary line is not included in the solution space, and it is graphed as a dashed line.

Once the boundary line is graphed, the half-plane that makes up the solution space is shaded. The shaded half-plane will be to the right or above the boundary line if the inequality can be structured to be of one of these forms:

  • x > ...   or   x ≥ ...   ⇒ shading is to the right of the boundary
  • y > ...   or   y ≥ ...   ⇒ shading is above the boundary

Otherwise, the shaded solution space will be below or to the left of the boundary line.

_____

Just as a system of linear equations may have no solution, so that may be the case for inequalities. If the boundary lines are parallel and the solution spaces do not overlap, then there is no solution.

_____

The attached graph shows an example of graphed inequalities. The solutions for this system are in the doubly-shaded area to the left of the point where the lines intersect. We have purposely shown both kinds of inequalities (one "or equal to" and one not) with shading both above and below the boundary lines.

6 0
3 years ago
Simplify -x(4x^2 − 6x + 1)
12345 [234]

Answer:

-4x^3+6x^2-x

Step-by-step explanation:

1. Distribute the X across the equation: -x(4x^2)=-4x^3\\

2.-x(-6x)=6x^2

3.-x(1)=-x

3.-4x^3+6x^2-x

3 0
2 years ago
The height 'h' (in feet) of a ball in a baseball game can be modeled by h = -16t² + 28t + 8 , where 't' is the time (in seconds)
lidiya [134]

Answer:

  a)  No. t < 0 is not part of the useful domain of the function

  b) 2.0 seconds

Step-by-step explanation:

a) A graph of the function is shown below. It shows t-intercepts at t=-0.25 and t=2.0. We presume that t is measured forward from some event such as the ball being thrown or hit. The model's predicted ball location has no meaning prior to that event, when values of t are negative.

__

b) It is convenient to use a graphing calculator to find the t-intercepts. Or, the equation can be solved for h=0 any of several ways algebraically. One is by factoring.

  h = 0 = -16t² +28t +8 . . . . . . . . . . . . the ball hits the ground when h = 0

  0 = -4(4t² -7t -2) = -4(4t +1)(t -2)

This has t-intercepts where the factors are zero, at t=-1/4 and t=2.

The ball will hit the ground after 2 seconds.

4 0
3 years ago
Can someone please help me with this one
kakasveta [241]

Answer:

mhm

Step-by-step explanation:

4 0
3 years ago
PLEASE HELP VERY IMPORTANT, I WILL GIVE BRAINLY AND ADD YOU AS A FRIEND IF YOU ANSWER CORRECTLY
emmainna [20.7K]
Part A:

Circumference = πd

Circle A: d = 7
7π = 21.98
π = 21.98/7 = 3.14

Circle B: d = 6
6π = 18.84
π = 3.14

Part B:

Area = πr^2

Circle A: r = 3.5
π3.5^2 = 38.465
12.25π = 38.465
π = 3.14

Circle B: r = 3
π3^2 = 28.26
9π = 28.26
π = 3.14

Part C: The value of π is the same in circles A and B
7 0
3 years ago
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