1. By combining like terms
2. Same variable = same term, so you can combine them
3. Because 2y - y = 1y , and 1y is the same as y because a y is one y (obviously)
4. 1/2 + 1/2 = 1. A half an x and a half an x makes one whole x, therefore, x
5. No. You solve them like you would a normal equation with like terms. So it would be 3z^2
Hopefully these are right, I’m a bit rusty!
6. 4x
7. 3y
8. y - 4.5
9. 3.5x + 2
10. 4y + 2
11. 7x
12. 2.2w - 0.5
13. 23b + 6.6
14. 3.75x + 1.5
15. 0.8x + 2.1
Good luck, I hope this helped
<span>Depending on the equation there can be three possible cases:
1- There can be 1 specific solution for the variable:
2x+4= 3
where x= -1/2
2- there can be an infinite amount of solutions:
2x+x-2=3x-3+1
where x=x
3- there can be no answer:
3+2x-x=5-3x+4x
where the solution doesn't exist</span>
Answer:
To write a two-variable equation, I would first need to know how much Maya’s allowance was. Then, I would need the cost of playing the arcade game and of riding the Ferris wheel. I could let the equation be cost of playing the arcade games plus cost of riding the Ferris wheel equals the total allowance. My variables would represent the number of times Maya played the arcade game and the number of times she rode the Ferris wheel. With this equation I could solve for how many times she rode the Ferris wheel given the number of times she played the arcade game.
Step-by-step explanation:
hope its right
Since AS is a height issued from A and the perpendicular bisector of [MP] at the same time (given), so the triangle AMP is an isosceles triangle of vertex A. Then, AM=AP
MS=SP ( AS bisects MP as stated in the given )
AS is a common side between triangles ASM and ASP
Therefore, triangles ASM and ASP are congruent (SSS)