Answer:
The correct answer is
d. lower interest rates and greater investment.
good luck
Based on historical perspective, the age range of the early game designers is between <u>40 to 60years old.</u><u> </u>Also, the gender for which the games were being designed is <u>male</u>.
<h3>History of Game Designs.</h3>
The history of game designs can be traced to William Higinbotham, a Physicist who created the first video game in 1958 at the age of 48 years.
William Higinbotham created the first video game during the Brookhaven annual visitors day to lighten the exhibition show.
The video game he created was tennis, known as "Tennis for Two," and the men in attendance played it.
Hence, in this case, it is concluded that the game designers were <u>men</u>, and they are in the age range of <u>40 to 60 years</u>.
Learn more about the video game industry here: brainly.com/question/14468591
<span>Define what is meant by the phrase "planning materiality threshold".
Planning materiality threshold is defined as the complete materiality level for the financial statements in internal control. The auditor will establish a materiality level that is best based on the situation regarding the nature, extent and timing of the audit procedures. </span>
Answer:tortious interference
Explanation:
tortious interference is a law term that comes to mind when there is a breach of contract resulting from the competitor's actions. Tortious interference in Tort law(an area of law) deals with the situation in which there is damage to property emanating from intentional or negligent acts of the defendant, in this case the competitor in business. In which case the actions(competitive behaviour) of defendant is not justifiable and permissible and simultaneously breaches contract of plaintiff, it becomes tortious interference.
Answer:
Utility
Explanation:
In economics satisfaction and pleasure is defined as a utility. When a person drinks water he/she gains utility that is a sense of satisfaction. The most important factor that increases or decreases the demand for a particular commodity is how much utility or satisfaction it provides to the end-user. Overall, the concept was first explained by Jeremy Bentham and John Stuart Mill.