Answer:
15
Step-by-step explanation:
Answer:
The answer is below
Step-by-step explanation:
When you refer to a normal vector you mean the form a*x + b*y + c*z = d, if that's the case then it's not unique in the nose because it gives you its normal vector. Taking into account that uniqueness only supports multiplicative constants, which means that you can multiply the equation with whatever you want, that is, it remains the same
Answer:

Step-by-step explanation:
Sinse in this case you are dealing with direct variation, all you are doing is taking the <em>multiplicative</em><em> </em><em>inverse</em><em> </em>of 4, which is ¼:

This option is not an answer choise. Perhaps there was a typographical errour.
I am joyous to assist you at any time.
<span>A and C represent the same level of precision because they have the same number of places after the decimal point.</span>
Perimeter = side 1 + side 2 ´+ side 3.
Triangle 1
Perimeter = 6 + 8 + 10
= 24
Triangle 2
Perimeter = 9 + 12 + 15
= 36
Ratio
24/36 = 2/3
The ratio of the perimeters is also 2/3