- Sandbox. ...
- Real-time strategy (RTS) ...
- Shooter (FPS and TPS) ...
- Multiplayer online battle arena (MOBA) ...
- Role-playing games (RPG, ARPG, and more) ...
- Simulation and sports.
<em>-</em><em> </em><em>BRAINLIEST</em><em> answerer</em>
Answer: Federation
Explanation:
In multiple enterprises there are number of authentication processes to access resources and information so in order to avoid a large number of authentications we have a process called federation whereby all the authentication and authorization processes are passes from one system to the other within the enterprise.
Answer:
C code for half()
#include<stdio.h>
void half(float *pv);
int main()
{
float value=5.0; //value is initialized
printf ("Value before half: %4.1f\n", value); // Prints 5.0
half(&value); // the function call takes the address of the variable.
printf("Value after half: %4.1f\n", value); // Prints 2.5
}
void half(float *pv) //In function definition pointer pv will hold the address of variable passed.
{
*pv=*pv/2; //pointer value is accessed through * operator.
}
- This method is called call-by-reference method.
- Here when we call a function, we pass the address of the variable instead of passing the value of the variable.
- The address of “value” is passed from the “half” function within main(), then in called “half” function we store the address in float pointer ‘pv.’ Now inside the half(), we can manipulate the value pointed by pointer ‘pv’. That will reflect in the main().
- Inside half() we write *pv=*pv/2, which means the value of variable pointed by ‘pv’ will be the half of its value, so after returning from half function value of variable “value” inside main will be 2.5.
Output:
Output is given as image.
Answer:
a. Telnet transmissions are not encrypted.
Explanation:
Indeed, since <em>Telnet transmissions are not encrypted,</em> all the information sent, and even the characters typed in the telnet console are sent in clear text.
This is a security issue, since any other device in the same network will receive a copy of the information (packets) sent. For default, all the devices, except for the server expecting to receive the information, will discard the packets. However it is easy to actively <em>listen </em>and keep those packets, wich will contain the information in plain text and human readable.