Figure 1: An image — an array or a matrix of pixels arranged in columns and rows.
In a (8-bit) greyscale image each picture element has an assigned intensity that
ranges from 0 to 255. A grey scale image is what people normally call a black and
white image, but the name emphasizes that such an image will also include many
shades of grey.
Figure 2: Each pixel has a value from 0 (black) to 255 (white). The possible range of the pixel
values depend on the colour depth of the image, here 8 bit = 256 tones or greyscales.
A normal greyscale image has 8 bit colour depth = 256 greyscales. A “true colour”
image has 24 bit colour depth = 8 x 8 x 8 bits = 256 x 256 x 256 colours = ~16
million colours.
Answer:
see explaination
Explanation:
#include<stdio.h>
/* Your solution goes here */
//Impllementation of SwapArrayEnds method
void SwapArrayEnds(int sortArray[],int SORT_ARR_SIZE){
//Declare tempVariable as integer type
int tempVariable;
if(SORT_ARR_SIZE > 1){
tempVariable = sortArray[0];
sortArray[0] = sortArray[SORT_ARR_SIZE-1];
sortArray[SORT_ARR_SIZE-1] = tempVariable;
}
}
int main(void) {
const int SORT_ARR_SIZE = 4;
int sortArray[SORT_ARR_SIZE];
int i = 0;
sortArray[0] = 10;
sortArray[1] = 20;
sortArray[2] = 30;
sortArray[3] = 40;
SwapArrayEnds(sortArray, SORT_ARR_SIZE);
for (i = 0; i < SORT_ARR_SIZE; ++i) {
printf("%d ", sortArray[i]);
}
printf("\n");
return 0;
}
Please go to attachment for the program screenshot and output
All of the above
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Answer
5 bits
Explanation
A bit is the least or the smallest unit of data in a computer. They are the units of information in information theory, consisting of the amount of information required to specify one of two alternatives 0 and 1. This is because A bit has a single binary value, either 0 or 1
If you use roman alphabet A to Z lets use log 2(26)=4.7 bits. when you round off it will be 5 bits.