Answer:
the answer is going to be district b
I believe the government should not be able to regulate or control the internet. The internet is a place to express and exchange new ideas. And when an agency or government starts to regulate the internet, they can prevent from view certain content.
There is something called net neutrality. Its definition can be found on Google, "the principle that Internet service providers should enable access to all content and applications regardless of the source, and without favoring or blocking particular products or websites." - Google
What that means is, that internet service providers (ISP's) should provide all content without discrimination. For example. There is two ISP's. ISP A and ISP B. ISP B does not practice net neutrality. So, when a customer has ISP B's service, he/she cannot view content from ISP A. Or whatever company or websites ISP B does not want you to view. On the contrary, ISP A practice net neutrality. ISP A provides all content for its customers. Even if ISP A doesn't like ISP B or any websites, it still allows their customers to view that content.
I support for new neutrality. And so should you.
Answer: Liquefaction
Explanation:
The phenomenon of generate the liquid from the solid or gases in accordance with the dynamics fluid is known as liquefaction. It basically occur either naturally or artificially. It is the process of transforming the stable soil into the mobile material is known as liquefaction.
The liquefaction is the process that basically occur due to the vibration and the water pressure in the surface and that cause the soil particle to loose the contact in the soil.
This can be prevented by the avoiding the bearing capacity from the liquefaction and also by control the seismic settlement in the process.
Answer:
In Java:
public static int decimalToBinary(int decimal){
int binary = 0; // initial value
int currUnitPlace = 1; // working location
while(decimal > 0) {
// put remainder in current unit place
binary += currUnitPlace * (decimal%2);
decimal /= 2; // move to next bit
currUnitPlace *= 10; // move unit place
}
return binary;
}