Answer:
the action or process of gradually reducing the strength or effectiveness of someone or something through sustained attack or pressure.
"the council is trying to wear down the opposition by attrition"
Explanation:
Hope this helped Mark BRAINLEST!!!
Answer:
He is a neutral person.
Explanation:
He discovered a lot of good things but at the same time he caused people to die.
Answer:
The given text relates to the freedom of entertainment under the system of democracy. In my personal opinion, Government all over the globe should not hinder entertainment of the population unless it somehow attacks the peace and culture of the society.
Over the past years the entertainment industries around the globe have been given a lot of freedom regarding many points. The latest version of entertainment media, that is web series and movies, have no censor issues.
Bilbo gives the Arkenstone of Thrain, 'the Heart of the Mountain', to Bard to aid him in his bargaining with Thorin. Bilbo recognizes the importance of the jewel, telling Bard that "it is also the heart of Thorin. He values it above a river of gold
Answer: Bilbo gives the arkenstone to bard because he believes it will assist him when bargaining with Thorin.
The relationship that exists between time spent playing video games and aggressive behavior at school in relation to aggressive gestures was examined in the literature with noticeable interest.
Habitual openness to violent backgrounds or playing violent games fluctuations kids' evolving brain structures to beget a boost in the liability of carrying further aggressively indeed numerous times latterly expressing that stormy videotape games can desensitize people to catching aggressive gestures and drop prosocial actions(e.g., empathy).
This collaboration was also honest for both aggressive cognition (unvoiced) and high-pressure gesture (unequivocal), indeed if the adolescent was compactly showed up to a violent videotape game.
Distinctive associations are also seeming between videotape gaming and exhilarated medicine and alcohol use, more minor interpersonal connection quality, poor interpretation at the academy, disrated sleep time, and sui_cidal creativity. nevertheless, the connection between furious videotape games and aggressive actions in adolescents feels to be still over for discussion.
To learn more about video games refer to
brainly.com/question/13067888
#SPJ4