Answer:
It only counts as a zero when the y-intercept is (0,0).
Step-by-step explanation:
The zeros of a quadratic function are always written as (x,0), while the y-intercept is always written as (0,y). Therefore, in order for a y-intercept to be a zero, it must be (0,0), because the y-coordinate in any zero is 0. At any other time, the y-intercept is not a zero.
We can use the points (-4, 3) and (3, 1) to solve.
Slope formula: y2-y1/x2-x1
1-3/3-(-4)
-2/7
Therefore, the answer is C
Best of Luck!
Answer:
<em>To find the Perimeter</em><em> </em><em>just </em><em>add </em><em>all </em><em>the </em><em>numbers</em>
<em>=</em><em>3f+3f+8+8+2f-1</em>
<em>=</em><em>8f+</em><em>1</em><em>5</em>
Let's see all the steps:
1) operation : 5 options
2) only one option: we ignore it
3) the third operation: 6 options
4): 2 options.
So we have 5 options, 6 options and 2 options: and they are independent of each other. This means that we multiply the numbers, and 5*6*2=60 So the answer is 60!
<h3>
Answer: 120</h3>
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Explanation:
There are 5 choices for the first selection, 4 choices for the second, etc etc until we reach 1 for the last selection. We have the countdown {5,4,3,2,1}. We'll multiply those values together to get our answer.
5*4*3*2*1 = 120
This operation of starting with some integer, counting down and multiplying along the way, is done so very often that it's given a name which is "factorial". The shorthand notation is to use an exclamation mark. So we'd say 5! = 120