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Scilla [17]
3 years ago
5

When breaking a problem down, you often encounter elements that you want to use repeatedly in your code. Sometimes it's appropri

ate to write a new function; at other times it's appropriate to write a loop. There is no hard-and-fast rule as to which is better, but what do you think? What kinds of circumstances would lead you to writing a function versus using a loop?
Computers and Technology
1 answer:
ddd [48]3 years ago
8 0

<u>Answer:</u>

<em>FUNCTION:</em>

  • A function does not require the number of times that the <em>code script needs to be executed </em>
  • When we go for large programming, ie. while creating projects, we can invoke function from one file to another based on the access <em>specifier mentioned for the function. </em>
  • There is a stack call created in the memory whenever a <em>function is called. </em>

<em>LOOP :</em>

  • Whereas the number of times that the loop has to be <em>executed must be defined </em>
  • A loop cannot be called, it can be used only the code block in <em>which it is present. </em>
  • There is not overhead of creating a stack since it is not invoked and there is no <em>transfer of control from one module to another </em>

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In mathematics, "quadrant I" of the cartesian plane is the part of the plane where x and y are both positive. Given a variable,
lbvjy [14]

Answer:

#include <iostream>

using namespace std;

struct Cartesian {

double x;

double y;

};

int main() {

// creating a pointer p of type struct Cartesian

struct Cartesian *p = new Cartesian ;

cout << " Enter x: ";

// accessing the structure variable x by arrow "->"

cin >> p->x;

cout << "Enter y: ";

// accessing the structure variable y by arrow "->"

cin >> p->y;

// expression to check whether x and y lie in Quadrant 1

if (p->x > 0 && p->y > 0) {

 cout << "X and Y are in Quadrant 1 ";

}

else

{

 cout << "x And y are not in Quadrant 1";

}

// deleting the struct pointer p

delete p;

return 0;

}

Explanation:

in order to locate memory in heap, keyword "new" is used in C++ so,

struct Cartesian *p = new Cartesian ;

in order to access data members of the structure using pointer we always use an arrow "->". otherwise a dot oprerator is used to access data members.

in order to check whether x and y lie in 1st quadrent, we must use && operator in our if condition. so

if (p->x > 0 && p->y > 0)

&& will return true iff x and y both are +ve.

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5 0
3 years ago
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amid [387]

Answer:

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Explanation:

Given parameters:

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Unknown:

Percentage cost of sale for liquor = ?

Solution:

To find the percentage cost of sale;

       %Cost of sale of liquor = \frac{cost price of liquor}{Total cost of sale }   x 100

Input the variables;

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8 0
3 years ago
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