Answer:
C
Step-by-step explanation:
good luck. hope this helps
Answer:
This lesson combines the Draw Loop that students first saw in Lesson 7 and the Counter Pattern that they learned in Lesson 8 to create programs with purposeful motion. By either incrementing or decrementing sprite properties, such as sprite.x, you can write programs that move sprites in expected patterns, instead of the randomization that we used in the past. The animations that students learn to create in this lesson lay the foundation for all of the animations and games that they will make throughout the rest of the unit.
Step-by-step explanation:
Just found this Onlie hope it helps
Answer:
Well, I'm unsure of exactly what you're looking for but slope intercept form is y=mx+b
Step-by-step explanation:
y=mx+b
m=slope
b=y intercept (y intercept is where on the graph the line crosses with the y-axis)
This means that the y intercept is (0, -3)
Then you have the slope: Rise/Run
Run=x axis
Rise= y axis
So if you were to graph y=-1/2x-3 you would find the y intercept (0,-3)
then, because it is negative 1/2, you would move two units to the left, and one unit down (-2,-1)
Hopefully this helps you out a bit. Apologies if anything was incorrect I'm not the greatest with this. :)
Givens
D = 621 miles
r = 51.75
t = ?
Formula
d = r * t
Solve
621 miles = 51.75 * t Divide by 51.75
621 / 51.75 = t
t = 12 hours.
Answer B