The formula for finding the perimeter of a quadrilateral is Length + Length + Width + Width.
<h3>What is Perimeter?</h3>
- A perimeter is the path that surrounds a certain shape. To calculate the path that surrounds a quadrilateral, we need to get the sum of its four sides, both lengths and widths, lengths being the longest sides and the widths being the shortest.
- The formula used for calculating perimeter is Perimeter = Length + Length + Width + Width.
- For instance, to calculate the perimeter of a parallelogram with a side of 5 cm and one of 3 cm, we insert the numbers in their corresponding spot in the formula as such: Perimeter=5+5+3+3=16 cm or since parallelograms have 2 sets of 2 equal sides, we can use this formula Perimeter=(5×2)+(3×2)=10+6=16 cm.
- For a square on the other hand, we only need to know the length of one side because it has 4 equal sides.
Therefore, the formula for finding the perimeter of a quadrilateral is Length + Length + Width + Width.
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Answer:
area equals 36 and 3 fourths because if you cut the triangle off of one of the sides and add it to the other side it makes a rectangle then you do length times width to find regular area of a rectangle.
I think $43.57 Bc 41.90 times .04 is 16.76 then move the decimal, and add 41.90+1.67=43.57
Answer:
Domain: all real numbers
Range: all real numbers
Step-by-step explanation:
The domain is all x values, and the range is all y values.
<u><em>Domain:</em></u>
The domain is all real numbers except where the slope is undefined (a vertical line). In this case, no number makes the expression undefined, so the domain is:
all real numbers
<u><em>Interval notation:</em></u><em> </em>(-∞,∞)
all negative numbers and positive numbers (all real numbers)
<em><u>Set-Builder Notation:</u></em> {x | x ∈ R
}
<em><u>Range:</u></em>
The range is the set of all valid values. Graph the line and check. Since all values of y are valid, the range is:
all real numbers
<u><em>Interval notation:</em></u><em> </em>(-∞,∞)
all negative numbers and positive numbers (all real numbers)
<em><u>Set-Builder Notation:</u></em> {x | x ∈ R
}
:Done
Every number has its purpose in this case you start at -3 then the negative sign tells you which way you are going but since we have another negative sign in between the number we go to the right instead of left with that said you put the point in number 4