There are web sites and videos that stand ready to show you how to bisect an angle.
The basic idea is that you draw an arc through both rays so that the points of intersection are the same distance from the vertex. Then, you construct a perpendicular bisector of the segment between those intersection points. That will bisect the angle.
For (3), you bisect each of the angles made by the original bisector. (1/2 of 1/2 = 1/4)
Answer:

Step-by-step explanation:
<u>The Inverse of a Function</u>
The procedure to find the inverse of the function is:
* Write the function as a two-variable equation:

* Solve the equation for x.
Multiply by 3x-1

Divide by y:

Sum 1:

Operate the right side:

Divide by 3:

* Swap the variables:

Write back into function form:

Answer: C
Step-by-step explanation: Regular polygons are not curved.
Not sure hope you get your answer tho
Answer:

Step-by-step explanation:

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