Answer:
Population.
Step-by-step explanation:
Population can be defined as a collection or set of units or entities from whom we got the data.
This ultimately implies that, a population is the larger set from which other units can be picked from.
Hence, a population is an entire collection of outcomes or objects from which we can obtain or collect data. For example, the number of new born babies in a hospital, a country and the total number of football players in a soccer league.
Population = Movies.
Subset (sample) = comedy movies, horror movies, romance movies, and action movies.
Answer:
36*5+80 =260
Step-by-step explanation:
hope this helps
<u>Quadrilaterals</u> are <em>plane shapes</em> that are <u>bounded</u> by four <u>straight</u> sides. Thus, the required answers to the questions are:
46. True. Other examples include kites, rhombus, etc.
47. False.
46. When a <em>plane shape</em> is <u>bounded</u> by four <u>straight</u> sides of equal or different lengths, it is called a <u>quadrilateral</u>. Examples include trapezium, kite, rhombus, rectangle, square, etc. Each of these examples has individual <u>properties</u>.
Thus the required answer to question 46 is; <u>True</u>. It can be observed that with respect to their <em>individual properties</em>, other <u>quadrilaterals</u> which have a pair of <em>opposite angles</em> to be <u>equal</u> include: kite, rectangle, rhombus, etc.
47. A <em>ray segment</em> is a given <u>line</u> that <u>points</u> or <u>heads</u> in a specific direction. So that the direction in which the ray moves is very<em> important</em>.
Thus in the given question, the <u>required</u> answer is; False. This is because the<u> two</u> given rays are moving in opposite directions. Though the two rays may have the <u>same</u> length of the <u>segment</u>.
For more clarifications on the properties of quadrilaterals, visit: brainly.com/question/21774206
#SPJ 1
Going by 30 for east and -30 for west
For
ax+by=c
slope=-a/b
we have
-6x+1y=-4
slope=-6/-1=6
slope is 6
yint is where x=0
-6(0)+y=-4
0+y=-4
y=-4
yint is at y=-4 or (0,-4)