Answer:
To do this you'll need to use malloc to assign memory to the pointers used. You'll also need to use free to unassign that memory at the end of the program using the free. Both of these are in stdlib.h.
#include <stdlib.h>
#include <stdio.h>
#define SIZE_X 3
#define SIZE_Y 4
int main(void){
int **matrix, i, j;
// allocate the memory
matrix = (int**)malloc(SIZE_X * sizeof(int*));
for(i = 0; i < SIZE_X; i++){
matrix[i] = (int *)malloc(SIZE_Y * sizeof(int));
}
// assign the values
for(i = 0; i < SIZE_X; i++){
for(j = 0; j < SIZE_Y; j++){
matrix[i][j] = SIZE_Y * i + j + 1;
}
}
// print it out
for(i = 0; i < SIZE_X; i++){
for(j = 0; j < SIZE_X; j++){
printf("%d, %d: %d\n", i, j, matrix[i][j]);
}
}
// free the memory
for(i = 0; i < SIZE_X; i++){
free(matrix[i]);
}
free(matrix);
return 0;
}
Hiya!
When you connect to the internet (especially through a dial-up connection), your computer must make the request for network resources. This is usually done through a Modem, a device designed to establish and split the connection among your devices.
Fun fact; a dial up connection uses the same radio frequencies that you would use to talk on the phone; and they're in the audible spectrum. When you start up that connection, the reason all those funny noises happen is because it's "talking" to your ISP over those lines.
Hope this helps!
Answer:
public static int square(int num){
return num*num;
}
Explanation:
Using the Java Programming Language, we declare a function named square as stated in the question, the return type of the function is stated as integer. And the the parameter it receives is an integer number called num.
To get the square of the number we use the expression num*num, and return the the squared value. When the function is called, it will receive one argument (an integer value), it will calculate the square and return it.
Answer:
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Explanation: