In hexadecimal/base-16, we have B₁₆ = 11, C₁₆ = 12, and D₁₆ = 13, so
4D₁₆ = 4 × 16¹ + 13 × 16⁰ = 77
and
BC2₁₆ = 11 × 16² + 12 × 16¹ + 2 × 16⁰ = 3010
Answer:
100, because 180 - 50 - 90 = 40
The vertical angles theorem is applied, so now angle DCE is 40
And since CE = ED, its isosceles triangle, so base angles are equal, so 40 and 40.
180 - 80 = 100 = Angle E.
Answer:
B
Step-by-step explanation:
3 x 4 = 12
5 x 4 = 20
20 ÷ 4 = 5
12 ÷ 4 = 3
Answer:
1,4 2,2 = to 2,8 4,4
Step-by-step explanation: