Answer: The Option "d.returning inventory that is defective or broken" is NOT an example of safeguarding inventory.
Explanation: If we analyze the statements:
a.physical devices such as two-way mirrors, cameras, and alarms - These are all tools intended for protection against possible inventory theft.
b.storing inventory in restricted areas - Restricting access only to inventory-enabled personnel is able to protect the inventory much more than if anyone can access it.
c.matching receiving documents, purchase orders, and vendor's invoice - Controlling each of the purchase documents and performing the physical count reduces the possibilities of inventory differences for losses or errors.
d.returning inventory that is defective or broken - Returning the defective inventory is a post-echo action that occurred due to the unprotection of the inventory, therefore it could not be referred to as an example of inventory protection.
Answer:
accountability metrics
Explanation:
Accountability metrics are used by companies to measure the specific financial results of marketing campaigns. Marketing campaigns are expensive and require a lot of resources, both financial and labor resources, and as competition between producers increases, so does competition among marketing firms. The best way a marketing firm can increase its clients is by showing that their campaigns are effective, so every dollar invested by their clients will generate positive returns.
Price floor.
A floor, in real life, is at the bottom, below you — this then makes sense in business to say that a ‘floor’ represents the minimum value of something — in this case the price of video games.
In real life, a ceiling is above you, indicating that it could be used as a representative of a maximum value of something, like the price of a video game.
So, if we were to say that $120 was the ‘price ceiling’ for video games, then we would basically be saying that $120 is the most a video game could cost. If we were to say that $100 was the ‘price floor’ for video games, we would be saying that $100 is the minimum value that the price of a video game could assume.
Answer:
Based on selecting a sample of 300 computers The probability questions are follows
1. . What is the probability that no computer needs service within the warranty period?
2 . What is the probability that more than half of the computers that are sampled will need warranty period?
3. What is the expected number of computers fail before the warranty period?
4(x + 1)
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~ Zoe