The factors which should be considered by Daniel are the RAM capacity and the Processor Core of the computer.
Computer games especially racing and football games are usually memory intensive and as such will require a good amount of RAM in other to ensure that the game runs smoothly as the RAM provides a temporary storage required for applications or programs to run smoothly.
Also, the processor core has to be put into consideration, Daniel will need a multi - core processor in other to aid the smooth running of his racing game.
Therefore, the factors that should be considered are the RAM and processor core.
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Answer:
A computerized light dimmer is one helpful development in lighting equipment. Computerized light dimmers help to control the brightness of light. These dimmers lower or increase the intensity of light. I first noticed light dimmers in a scene from the movie Children of Men. In a war scene, innocent people are shown running helter-skelter to save their lives. Artificial lights are used in scene to create that dark appearance in broad daylight, which makes the scene look gloomy and scary. It helped to generate the feeling of uncertainty and suspense through the proper use of lights. Light dimmers help light designers to create the exact atmosphere that the director demands for a scene. Also, because of dimmers, a light designer need not use extra accessories to diffuse light or make the scene brighter.
Explanation:
This is Plato's sample answer so take pieces out.
The answer is <span>Unified Communications. </span><span>You step out of your office and miss a telephone call. when you sit at your desk you notice that the voicemail light is blinking on your phone, you have a new email, and you have a transcribed instant message on your computer screen in the form of an instant message. your organization has most likely adopted Unified Communications type of technology. </span>
Answer:
The statement is as follows:
cout <<fixed<< setprecision(3) <<sales;
Explanation:
Here, I assume that the variable has already been declared.
The syntax to use is:
cout<<fixed<<setprecision(n)<<variable-name;
In this case:
--- i.e. to 3 decimal places
And the variable name is: sales
So, when implemented, the instruction is:
cout <<fixed<< setprecision(3) <<sales;
See how long I can hold the key down. I forgot there was a max :/
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