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DedPeter [7]
3 years ago
10

Discuss what repetitions structures are, and how they differ from the vectorization approaches we have previously studied in the

course. Is one technique (i.e. vectorization approaches or approaches using repetition structures) better than the other? Does it depend on the circumstance, or on the programming language? If you use outside resources or ideas that are not your own to help make your case, be sure that they are properly cited in the citation style of your choice. Consider a program involving at least one for loop that could be used in your (intended) field or that could be of use to you as a student. This program should be distinct from any other program you have discussed in a discussion previously. First, in plain English, describe the program and how it works. If the program is especially complex, you may instead examine a smaller discernible section of the program for this discussion. Based on your plain English description of the program, share one or more code fragments that you write for this discussion post to illustrate the concept of at least one for loop in your program. If the program is especially complex, you may instead share a smaller discernible section of the program for this discussion, but be sure that the subset of the program includes at least one for loop.
Computers and Technology
1 answer:
gogolik [260]3 years ago
6 0

Repetition structures, or loops, are used when a program needs to repeatedly process one or more instructions until some condition is met, at which time the loop ends. Many programming tasks are repetitive, having little variation from one item to the next. Vectorized mathematical code appears more like the mathematical expressions found in textbooks, making the code easier to understand. That is the difference. Hope I could help you on Brainly.com!

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Which of the following are correct? I. Hold the middle mouse button to rotate the model on the screen. II. To pan the model, hol
evablogger [386]

Answer:

II and III are correct

Explanation:

The software that the question is referring to here is the computer-aided design (CAD) software called Inventor by Autodesk.

I. Hold the middle mouse button to rotate the model on the screen. False

This will pan the model instead of rotating.

II. To pan the model, hold down the Ctrl key and the middle mouse button. True

Some versions need you to hold down the ctrl key and the middle mouse button to pan, while others is just the middle mouse button then you drag the mouse around. The middle mouse is the scroll wheel on most mice today. You basically, just hold down the scroll wheel as you move the mouse to pan the model.

III. Use the mouse scroll wheel to zoom in and out of the model. True

To zoom in or out, one will need to rotate the mouse scroll wheel forward to zoom in and backward to zoom out.

 

8 0
3 years ago
The ____ method returns an integer that represents the location of the substring within the string.
enot [183]

Insert Method

it is used to returns an integer that speaks to the area of the substring inside the string.

5 0
3 years ago
For the description below, develop an E-R diagram:
xeze [42]

Answer:

See explaination

Explanation:

E-R diagram:

Entity Relationship Diagram, also known as ERD, ER Diagram or ER model, is a type of structural diagram for use in database design. An ERD contains different symbols and connectors that visualize two important information: The major entities within the system scope, and the inter-relationships among these entities.

Please kindly check attachment for for the ERD of the question asked.

4 0
4 years ago
Write a Java program that reads an 8-bit binary number from the keyboard as a string and then converts it into decimal. For exam
cestrela7 [59]

Answer:

public class Brainly

{

 public static void main(String[] args)

 {

   BinaryConverter conv = new BinaryConverter();

   String binStr = "01001101";

   System.out.print(binStr + " in decimal is "+conv.BinToDec(binStr));

 }

}

public class BinaryConverter

{

 public int BinToDec(String binStr)

 {

   int d = 0;

   while(binStr.length() > 0)

   {

     d = (d << 1) + ((binStr.charAt(0) == '1') ? 1: 0);

     binStr = binStr.substring(1);

   }

   return d;

 }

}

Explanation:

The program "eats" the string from left to right, and builds up the integer representation in variable "d" on the go. While there are digits left, it shifts the previous result to the left and sets the least signficant bit to 1 only if the corresponding string character is a 1.

5 0
3 years ago
Look at the logic program below. Set a breakpoint after each commented instruction. You can also single step through the program
Goshia [24]

Using programming knowledge, it is possible to use programming logic, we can differentiate and find the terms

<h3>Writing the code and understanding the programming logic:</h3>

<em>.data</em>

<em>sourceword:</em>

<em>.word 0xAB</em>

<em>wordmask:</em>

<em>.word 0xCF</em>

<em>operand:</em>

<em>.long 0xAA</em>

<em>.text</em>

<em>.globl _start</em>

<em>_start:</em>

<em>movw sourceword, %ax # ax=0x00AB ( move the word value of sourceword =0x00AB to ax register.)</em>

<em>movw %ax, %bx # bx=0x00AB ( copy the value of ax to bx register.)</em>

<em>xorw %cx, %cx # cx=0000 ( cx=cx XOR cx, that is clear cx register.)</em>

<em />

<em>andw wordmask, %ax # ax=0x008B ( ax=ax AND wordmask= 0x00AB AND 0x00CF= 0x008B)</em>

<em>orw wordmask, %bx # bx=0x00EF (bx=bx OR wordmask= 0x00AB OR 0x00CF= 0x00EF.)</em>

<em>xorw wordmask, %cx # cx=0x00CF (cx=cx XOR wordmask= 0x0000 XOR 0x00CF=0x00CF.)</em>

<em />

<em>movl operand, %eax # eax=0x000000AA. ( copy the 32-bit value of operand=0x000000AA to eax.)</em>

<em>movl %eax, %ebx # ebx=0x000000AA.( copy the value of eax to ebx.)</em>

<em>movl %eax, %ecx # ecx=0x000000AA. ( copy the value of eax to ecx.)</em>

<em />

<em>shll $3,%eax # eax=0x00000550. ( logical shift left of eax=0x000000AA by 3 bits.)</em>

<em />

<em># 0x000000AA=00000000000000000000000010101010</em>

<em />

<em># =>00000000000000000000010101010000=0x00000550.</em>

<em />

<em>rorl $4,%ebx # ebx=0xA000000A. (Rotate right ebx=0x000000AA by 4 bits.)</em>

<em />

<em># 0x000000AA=00000000000000000000000010101010</em>

<em />

<em>3 =>10100000000000000000000000001010= 0xA000000A.</em>

<em />

<em>sarl %ecx # here the count value to shift the bits not mentioned.</em>

<em />

<em># It is the arithmetic shift right instruction. the shifted left bits filled with MSB bit.</em>

See more about logic program at brainly.com/question/14970713

#SPJ1

5 0
2 years ago
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