Answer: b)It helps to engage workers in continuous improvement activities.
Explanation: Poke-yoke method was the technique to eliminate the mistakes that happen in a manufacturing process. It helps in avoiding the issues in the product and correcting those errors.
Mistake proofing is the mechanism of this methods that ensures about the product manufactured is safe from any failure and defects.It alerts the workers to improve the product through their working.
Other options are incorrect because it was developed by Shigeo Shingo , they had easy mechanism and feedback system did not told the workers about defects.Thus, the correct option is option(b).
Answer:
Explanation:
#include <iostream>
using namespace std;
int costdays(int);
int costhrs(int,int);
int main()
{
int dd,hh,mm,tmph,tmpd,tmpm=0;
int pcost,mcost=0;
cout<<"Enter Parking time" << endl;
cout<<"Hours: ";
cin>>hh;
cout<<"Minutes: ";
cin>>mm;
if (mm>60)
{
tmph=mm/60;
hh+=tmph;
mm-=(tmph*60);
}
if (hh>24)
{
tmpd=hh/24;
dd+=tmpd;
hh-=(tmpd*24);
}
if ((hh>4)&&(mm>0))
{
pcost+=costdays(1);
}
else
{
mcost=costhrs(hh,mm);
}
cout<<"Total time: ";
if (dd>0)
{
cout<<dd<<"days ";
pcost+=costdays(dd);
}
pcost+=mcost;
cout<<hh<<"h "<<mm<<"mins"<<endl;
cout<<"Total Cost :"<<pcost<<"Won";
return 0;
}
int costdays(int dd)
{
return(dd*25000);
}
int costhrs(int hh,int mm)
{
int tmpm, tmp=0;
tmp=(hh*6)*1000;
tmp+=(mm/10)*1000;
tmpm=mm-((mm/10)*10);
if (tmpm>0)
{
tmp+=1000;
}
return(tmp);
}
Answer:
The answer is A
Explanation:
Basically, Shortest job first (SJF) is a scheduling policy that selects jobs on queue for execution within a short execution time.
From the definition of SJF above, it means that there are a lot of process on queue and the (SJF) job is to receive processes on queue to execute within a short execution time.
Therefore, if all the jobs or process arrives at the SJF at the same time, the SJF will forfeit one of its major purpose which is scheduling of jobs.
That will therefore not make Non-preemptive Shortest Job First (SJF) not function at its optimal point.
They have different semantics, <span>addition to having different semantics from </span>double<span>, </span>int<span> arithmetic is generally faster, and the smaller size (32 bits vs. 64 bits) leads to more efficient use of caches and data transfer bandwidth.....
Did That Help You In Anyway </span>