Game design document is the term used for the initial document that includes the necessary information to build a game
Explanation:
A game design document serves as a nexus and core to combine and list all features of a game. It consists of written descriptions, images, graphs, charts and lists of data relevant to specific parts of improvement, and is usually formed by what characteristics will be in the game, and sets out how they will all fit together.
Creating a GDD will assist the team's designer in knowing what the fragrance of the game is and the intended range of its overarching world. Holding all the game factors in one well-organized document will help the designer easily communicate their idea to the rest of the team, and also healing to pinpoint deficiencies or missing components of the game. The GDD should serve as your master checklist.
Answer:
<em>A checkbox</em>
Explanation:
A checkbox <em>(check box, tick box, tick box) is an User interface widget that allows the user to choose a binary option.</em>
Like a choice between any of two potential options that are mutually exclusive.
For instance, on a simple yes / no question, the user may have to answer ' yes ' (checked) or ' no ' (not checked).
Answer:
A. the museum can choose a heuristic approach which will achieve a lossless compression, but they cannot be sure that it is the most efficient compression for each image
C. algorithms for lossless compression exist, so the museum can use those to compress the image
Explanation:
Keyborad,mouse,light pen, touch pad, microphone, etc
Answer:
Check where the file originates from, and if it is a trusted source or his own workbook, click Enable Content.
Explanation: