Yep! Good job, you did it correctly.
Your y-intercept is equal to the constant of the equation (y-int = -2). Your movement/direction (or rise over run) is equal to the variable. Since your variable is x (which can also be written as 1x) means you move up one and over one (rise over run). This is because 1/1 is equal to 1.
I can't understand it can you explain it in English
Answer: third dot
Step-by-step explanation:
Answer:
f(x)= (x+8)^2 + 200
Step-by-step explanation:
-b/2a gives you the x coordinate of the vertex and then plug it in for x to get the y coordinate. Put it in the formula (f()x= (x-h)^2 +k).
H is the x coordinate and K is the y coordinate
Cylinders are 3D figures, as they are solids with volume and take up space.
2D figures are flat figures that you can draw, like a square or circle.
1D figures are actually just a line, a segment, or a point, etc.