Answer:
Procedural Language.
Explanation:
The procedural language used to create a program by using a programming editor or IDE, These graphical environment help users develop programming code, and fix bugs in the code.
Answer:
The different parts that make up a chart are referred to as chart elements.
Most of the items on a chart can be repositioned by clicking on an item and dragging it with the right mouse button.
The black handles also indicate that the item could be moved, resized and formatted.
All of these chart items (except the chart area) once selected can be moved around and resized relative to other items.
Explanation:
Some computer speakers have equalization features such as bass and treble controls. Bluetooth speakers can be connected with a computer by using an Aux jack and compatible adaptor. More sophisticated computer speakers can have a subwoofer unit, to enhance bass output.
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Answer
System restore
Explanation
System restore is a recovery feature that helps restore your system to the previous condition or point. Most computers have system restore disks which are an advantage to the users especially when the computer clashes.These disks are very effective when it comes to restoring the system to its initial state.
Introductory program; just a static picture of a colored triangle.
Shows how to use GLUT.
Has minimal structure: only main() and a display callback.
Uses only the default viewing parameters (in fact, it never mentions viewing at all). This is an orthographic view volume with bounds of -1..1 in all three dimensions.
Draws only using glColor and glVertex within glBegin and glEnd in the display callback.
Uses only the GL_POLYGON drawing mode.
Illustrates glClear and glFlush.
triangle.cpp
// A simple introductory program; its main window contains a static picture
// of a triangle, whose three vertices are red, green and blue. The program
// illustrates viewing with default viewing parameters only.
#ifdef __APPLE_CC__
#include
#else
#include
#endif
// Clears the current window and draws a triangle.
void display() {
// Set every pixel in the frame buffer to the current clear color.
glClear(GL_COLOR_BUFFER_BIT);
// Drawing is done by specifying a sequence of vertices. The way these
// vertices are connected (or not connected) depends on the argument to
// glBegin. GL_POLYGON constructs a filled polygon.
glBegin(GL_POLYGON);
glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5);
glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0);
glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0);
glEnd();
// Flush drawing command buffer to make drawing happen as soon as possible.
glFlush();
}
// Initializes GLUT, the display mode, and main window; registers callbacks;
// enters the main event loop.
int main(int argc, char** argv) {
// Use a single buffered window in RGB mode (as opposed to a double-buffered
// window or color-index mode).
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// Position window at (80,80)-(480,380) and give it a title.
glutInitWindowPosition(80, 80);
glutInitWindowSize(400, 300);
glutCreateWindow("A Simple Triangle");
// Tell GLUT that whenever the main window needs to be repainted that it
// should call the function display().
glutDisplayFunc(display);
// Tell GLUT to start reading and processing events. This function
// never returns; the program only exits when the user closes the main
// window or kills the process.
glutMainLoop();
}