Answer:
Create two classes, PlayingCard and Main, as depicted in the attachments.
Explanation:
The getters/setters are not actually used in this code, but creating them is pretty standard. Although, you could argue that a PlayingCard object should never change value/suit, and is what it is as long as it exists. Such objects would be called "immutable".
17 is in all okay my friend
C# program code:
int i = 0
while (i<=1000)
{
console.Writeline("{0}",i);
i = i + 10;
}
Explanation:
First we set variable to initial value. In this example it is 0. Then we enter into while loop. This type of loop executes the code until the condition is fulfilled. In our case while loop checks if i <=1000. It is and then it writes it on the screen. Next step is to increase it by 10. Then it does the same code again.
Last number that will be printed is 1000. After that it will increase i to 1010 and it will exit the loop.
word1 = input("Enter a word: ")
word2 = input("Enter a word: ")
print(word1 + " " + word2)
I hope this helps!