Y= 1/4x+3, 3 is the y intercept and 1/4 is the slope. For slope use rise over run
<h2>86</h2>
Step-by-step explanation:
<h3>(3 × 3 × 3 × 3) + 4.5</h3><h3>81 + 4.5</h3><h3>85.5</h3>
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3,6,9,12,15 thats what i think. hope it helps
Ray CB, because it will include point A in the ray
Rays go on forever in one direction, so Ray CB and Ray CA are the same because they're going in the same direction