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Tema [17]
3 years ago
6

I WILL AWARD BRAINLIST PLS SOLVE

Mathematics
1 answer:
Ivanshal [37]3 years ago
3 0

Answer:

Ah yes rsm.

Anyways, AB is parallel to DE so 72= angle BDE. So BDE+2x+2x=180

72+4x=180

108=4x

x=27

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Direction: True or False
Goshia [24]

Answer:

<u>False </u>Any three points are always coplanar

<u>False </u>Two points are always collinear

<u>False </u>Two planes intersect at a point

Read explanations, as the answer to these questions, is subjective.

Step-by-step explanation:

The definition of coplanar is; figures that exist on the same plane. Any three points might not always be colinear, as some points might exist on one plane, but other points could exist on other planes. To visualize this phenomenon, refer to the attached image. Two points could be on the red plane, but the third could be on the green. Therefore, while there are three points, not all of them exist on the same plane. However, another plane can be constructed to connect these points, bear in mind certain problems might specifically indicate that three points are not coplanar, therefore, the answer is false.

The definition of collinear is existing on the same line. This statement is a little subject, it can be both true and false depending on the way one looks at it. A line can be drawn to connect any two points, one only needs two points to determine a line. So technically two points are always collinear. However, it also depends on the circumstance. Certain geometry problems might specifically indicate that two points are not collinear. Thus, it really depends on the context. Therefore, the answer is technically false.

Two planes usually intersect on a line. To understand this, please refer to the image attached. Tehcnailly, if a corner of one plane intersects another, then one can state that the plane intersects on a point, but typically, planes intersect on lines. Therefore, technically the answer to this problem is false, as two planes usually intersect on a line.

Images credits: Geogebra

8 0
3 years ago
Read 2 more answers
Drag each tile to the correct box. Vector t, with a magnitude of 4 meters/second and a direction angle of 60°, represents a swim
astraxan [27]

Answer:

From top to bottom, the boxes shown are number 3, 5, 6, 2, 4, 1 when put in ascending order.

Step-by-step explanation:

It is convenient to let a calculator or spreadsheet tell you the magnitude of the sum. For a problem such as this, it is even more convenient to let the calculator give you all the answers at once.

The TI-84 image shows the calculation for a list of vectors being added to 4∠60°. The magnitudes of the sums (rounded to 2 decimal places—enough accuracy to put them in order) are ...

... ║4∠60° + 3∠120°║≈6.08

... ║4∠60° + 4.5∠135°║≈6.75

... ║4∠60° + 4∠45°║≈7.93

... ║4∠60° + 6∠210°║≈3.23

... ║4∠60° + 5∠330°║≈6.40

... ║4∠60° + 7∠240°║≈ 3

_____

In the calculator working, the variable D has the value π/180. It converts degrees to radians so the calculation will work properly. The abs( ) function gives the magnitude of a complex number.

On this calculator, it is convenient to treat vectors as complex numbers. Other calculators can deal with vectors directly

_____

<em>Doing it by hand</em>

Perhaps the most straigtforward way to add vectors is to convert them to a representation in rectangular coordinates. For some magnitude M and angle A, the rectangular coordinates are (M·cos(A), M·sin(A)). For this problem, you would convert each of the vectors in the boxes to rectangular coordinates, and add the rectangular coordinates of vector t.

For example, the first vector would be ...

3∠120° ⇒(3·cos(120°), 3·sin(120°)) ≈ (-1.500, 2.598)

Adding this to 4∠60° ⇒ (4·cos(60°), 4°sin(60°)) ≈ (2.000, 3.464) gives

... 3∠120° + 4∠60° ≈ (0.5, 6.062)

The magnitude of this is given by the Pythagorean theorem:

... M = √(0.5² +6.062²) ≈ 6.08

___

<em>Using the law of cosines</em>

The law of cosines can also be used to find the magnitude of the sum. When using this method, it is often helpful to draw a diagram to help you find the angle between the vectors.

When 3∠120° is added to the end of 4∠60°, the angle between them is 120°. Then the law of cosines tells you the magnitude of the sum is ...

... M² = 4² + 3² -2·4·3·cos(120°) = 25-24·cos(120°) = 37

... M = √37 ≈ 6.08 . . . . as in the other calculations.

4 0
2 years ago
Find the product.<br><br><br> (−7)(8) =
Inga [223]

Answer:-56

Step-by-step explanation:The product is your answer

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3 years ago
True or false (picture provided)
Eddi Din [679]

False. That does not satify the equation

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Alex777 [14]
Th answer is 5 because 31% of 15 is 4.65
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2 years ago
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