It’s the second option, (x,y) —> (3x,3y) since you have to multiply each coordinate by a certain number called the scale factor (in this case, it’s 3)
The first option won’t work because the scale factor has to be same for both coordinates. The third option is a translation, and the fourth won’t work either because you have to multiply each coordinate by the same variable.
Answer:

Step-by-step explanation:
"4 times the sum of 2 and y".
<h3>Hope it is helpful...</h3>
46/287.5 = .16
.16x287.5 = 46
The answer is 16%
Answer:
its 400 cuz 0.1 is tenth
Step-by-step explanation: