Answer:
Number of sweets =54
Step-by-step explanation:
Let number of friends = x
Number of sweets = y
Glenda gives 6 to each of her friend,
6x = y ----------------(I)
If she gives each of them 4, 18 is left
4x + 18 = y ---------------(II)
From (I)& (II)
6x = 4x + 18
Subtract 4x from both sides
6x - 4x = 4x + 18 - 4x
2x = 18
Divide both sides by 2
2x/2 = 18/2
x = 9
y = 6x
= 6 * 9
y = 54
Number of sweets =54
Answer:
The greatest number of games Rosa can buy is 5
Step-by-step explanation:
Let
k ----> the number of games, k, that Rosa can buy with her money
we have

solve for k
subtract 5.50 both sides


divide by 2.50 both sides

therefore
The greatest number of games Rosa can buy is 5
Answer:
16=9+m m=7
Step-by-step explanation:
m=7 makes the equation true
Answer:
There are two sources that serve as the foundation for conducting research on learning. The first source addresses characteristics of knowledge itself and the different ways in which we learn things. The second source focuses on what goes on in our minds and how that is theoretically represented.
Step-by-step explanation:
The investigations on the process of how we learn have led to two main sources:
- Acquisition of knowledge which involves assimilation or understanding, storage and retrieval
- The second source belongs to a modern learning cognitive psychology, neuroscience, and cognitive science theories on mental representation, which concerns about the build up of an internal symbol or cognitive representation to hypothetically figure out, external reality.